<menu name = "Cheats">
	<menu name = "Drop Items">
		<menu name = "Vehicles">
			<item type = command name = "Mongoose" variable = "drop objects\\vehicles\\human\\storm_mongoose\\storm_mongoose.vehicle">
			<item type = command name = "Warthog" variable = "drop objects\\vehicles\\human\\storm_warthog\\storm_warthog.vehicle">
			<item type = command name = "Scorpion" variable = "drop objects\\vehicles\\human\\storm_scorpion\\storm_scorpion.vehicle">
			<item type = command name = "Mech (NOT IN YET)" variable = "drop objects\\vehicles\\human\\storm_mech\\storm_mech.vehicle">
			<item type = command name = "Wasp" variable = "drop objects\\vehicles\\human\\storm_wasp\\storm_wasp.vehicle">
			<item type = command name = "Pelican" variable = "drop objects\\vehicles\\human\\storm_pelican\\storm_pelican.vehicle">
			<item type = command name = "Tortoise" variable = "drop objects\\vehicles\\human\\storm_mammoth\\storm_mammoth.vehicle">
			<item type = command name = "Broadsword" variable = "drop objects\\vehicles\\human\\storm_broadsword\\storm_broadsword.vehicle">
			<item type = command name = "Ghost" variable = "drop objects\\vehicles\\covenant\\storm_ghost\\storm_ghost.vehicle">
			<item type = command name = "Wraith" variable = "drop objects\\vehicles\\covenant\\storm_wraith\\storm_wraith.vehicle">
			<item type = command name = "Banshee" variable = "drop objects\\vehicles\\covenant\\storm_banshee\\storm_banshee.vehicle">
			<item type = command name = "Revenant" variable = "drop objects\\vehicles\\covenant\\storm_revenant\\storm_revenant.vehicle">
			<item type = command name = "Lich" variable = "drop objects\\vehicles\\covenant\\storm_lich\\storm_lich.vehicle">
			<menu name = "Variants">
				<menu name = "Warthog Variants">
					<item type = command name = "Gauss" variable = "drop_variant objects\\vehicles\\human\\storm_warthog\\storm_warthog.vehicle gauss">
					<item type = command name = "Laser" variable = "drop_variant objects\\vehicles\\human\\storm_warthog\\storm_warthog.vehicle laser">
					<item type = command name = "Rocket" variable = "drop_variant objects\\vehicles\\human\\storm_warthog\\storm_warthog.vehicle rocket">
					<item type = command name = "Troop" variable = "drop_variant objects\\vehicles\\human\\storm_warthog\\storm_warthog.vehicle troop">
				</menu>
			</menu>
			<menu name = "Prop Vehicles">
				<item type = command name = "Phantom" variable = "drop objects\\vehicles\\covenant\\storm_phantom\\storm_phantom.vehicle">
			</menu>
		</menu>
		<menu name = "Human Weapons">
			<item type = command name = "Magnum" variable = "drop objects\\weapons\\pistol\\storm_magnum\\storm_magnum.weapon">
			<item type = command name = "Shotgun" variable = "drop objects\\weapons\\rifle\\storm_shotgun\\storm_shotgun.weapon">
			<item type = command name = "AR (Assault Rifle)" variable = "drop objects\\weapons\\rifle\\storm_assault_rifle\\storm_assault_rifle.weapon">
			<item type = command name = "BR (Battle Rifle)" variable = "drop objects\\weapons\\rifle\\storm_br\\storm_br.weapon">
			<item type = command name = "DMR (Desig. Marksmn Rifle)" variable = "drop objects\\weapons\\rifle\\storm_dmr\\storm_dmr.weapon">
			<item type = command name = "Sniper Rifle" variable = "drop objects\\weapons\\rifle\\storm_sniper_rifle\\storm_sniper_rifle.weapon">
			<item type = command name = "LMG" variable = "drop objects\\weapons\\rifle\\storm_lmg\\storm_lmg.weapon">
			<item type = command name = "Rail Gun" variable = "drop objects\\weapons\\rifle\\storm_rail_gun\\storm_rail_gun.weapon">
			<item type = command name = "Sticky Detonator" variable = "drop objects\\weapons\\pistol\\storm_sticky_detonator\\storm_sticky_detonator.weapon">
			<item type = command name = "Rocket Launcher" variable = "drop objects\\weapons\\support_high\\storm_rocket_launcher\\storm_rocket_launcher.weapon">
			<item type = command name = "Spartan Laser" variable = "drop objects\\weapons\\support_high\\storm_spartan_laser\\storm_spartan_laser.weapon">
			<item type = command name = "Target Locator" variable = "drop objects\\weapons\\pistol\\target_laser\\target_laser.weapon">
			<item type = command name = "Machinegun" variable = "drop objects\\vehicles\\human\\turrets\\machinegun\\weapon\\machinegun_turret\\machinegun_turret.weapon">
			<item type = command name = "Mounted Machinegun" variable = "drop objects\\vehicles\\human\\turrets\\machinegun\\machinegun.vehicle">
		</menu>
		<menu name = "Covenant Weapons">
			<item type = command name = "Plasma Pistol" variable = "drop objects\\weapons\\pistol\\storm_plasma_pistol\\storm_plasma_pistol.weapon">
			<item type = command name = "Needler" variable = "drop objects\\weapons\\pistol\\storm_needler\\storm_needler.weapon">
			<item type = command name = "Assault Carbine" variable = "drop objects\\weapons\\rifle\\storm_assault_carbine\\storm_assault_carbine.weapon">
			<item type = command name = "Covenant Carbine" variable = "drop objects\\weapons\\rifle\\storm_covenant_carbine\\storm_covenant_carbine.weapon">
			<item type = command name = "Beam Rifle" variable = "drop objects\\weapons\\rifle\\storm_beam_rifle\\storm_beam_rifle.weapon">		
			<item type = command name = "Concussion Rifle" variable = "drop objects\\weapons\\rifle\\storm_concussion_rifle\\storm_concussion_rifle.weapon">
			<item type = command name = "Fuel Rod Cannon" variable = "drop objects\\weapons\\support_high\\storm_fuel_rod_cannon\\storm_fuel_rod_cannon.weapon">
			<item type = command name = "Energy Sword" variable = "drop objects\\weapons\\melee\\storm_energy_sword\\storm_energy_sword.weapon">
			<item type = command name = "Gravity Hammer" variable = "drop objects\\weapons\\melee\\storm_gravity_hammer\\storm_gravity_hammer.weapon">
			<item type = command name = "Plasma Turret" variable = "drop objects\\vehicles\\covenant\\turrets\\plasma_turret\\weapon\\plasma_turret\\plasma_turret.weapon">
			<item type = command name = "Mounted Plasma Turret" variable = "drop objects\\vehicles\\covenant\\turrets\\plasma_turret\\plasma_turret_mounted.vehicle">
		</menu>
		<menu name = "Forerunner Weapons">
			<item type = command name = "Stasis Pistol" variable = "drop objects\\weapons\\pistol\\storm_stasis_pistol\\storm_stasis_pistol.weapon">
			<item type = command name = "SMG" variable = "drop objects\\weapons\\rifle\\storm_forerunner_smg\\storm_forerunner_smg.weapon">
			<item type = command name = "Rifle" variable = "drop objects\\weapons\\rifle\\storm_forerunner_rifle\\storm_forerunner_rifle.weapon">
			<item type = command name = "Spread gun" variable = "drop objects\\weapons\\rifle\\storm_spread_gun\\storm_spread_gun.weapon">
			<item type = command name = "Sniper Rifle" variable = "drop objects\\weapons\\rifle\\storm_attach_beam\\storm_attach_beam.weapon">
			<item type = command name = "Incineration Launcher" variable = "drop objects\\weapons\\support_high\\storm_forerunner_incineration_launcher\\storm_forerunner_incineration_launcher.weapon">
		</menu>
		<menu name = "Bipeds">
			<menu name = "Covenant Forces">
				<item type = command name = "Grunt" variable = "drop objects\\characters\\storm_grunt\\storm_grunt">
				<item type = command name = "Jackal" variable = "drop objects\\characters\\storm_jackal\\storm_jackal">
				<item type = command name = "Elite" variable = "drop objects\\characters\\storm_elite_ai\\storm_elite_ai">
				<item type = command name = "Hunter" variable = "drop objects\\characters\\storm_hunter\\storm_hunter">
			</menu>
			<menu name ="Human Military">
				<item type = command name = "Master Chief" variable = "drop objects\\characters\\storm_masterchief\\storm_masterchief">
				<item type = command name = "Marine" variable = "drop objects\\characters\\storm_marine\\storm_marine">
				<item type = command name = "Female Marine" variable = "drop objects\\characters\\storm_marine_female\\storm_marine_female">
			</menu>
			<menu name ="Promethean">
				<item type = command name = "Knight" variable = "drop objects\\characters\\storm_knight\\storm_knight">
				<item type = command name = "Pawn" variable = "drop objects\\characters\\storm_pawn\\storm_pawn">
				<item type = command name = "Bishop" variable = "drop objects\\characters\\storm_bishop\\storm_bishop">
			</menu>
		</menu>
		<menu name = "Armor Abilities">
			<item type = command name = "Active Camouflage" variable = "drop objects\\equipment\\storm_active_camo\\storm_active_camo.equipment">
			<item type = command name = "Auto Turret" variable = "drop objects\\equipment\\auto_turret\\auto_turret.equipment">
			<item type = command name = "Hologram" variable = "drop objects\\equipment\\storm_hologram\\storm_hologram.equipment">
			<item type = command name = "Jet Pack" variable = "drop objects\\equipment\\jet_pack\\jet_pack.equipment">
			<item type = command name = "Active Shield" variable = "drop objects\\equipment\\storm_active_shield\\storm_active_shield.equipment">
			<item type = command name = "Thruster Pack" variable = "drop objects\\equipment\\storm_thruster_pack\\storm_thruster_pack.equipment">
			<item type = command name = "Forerunner Vision" variable = "drop objects\\equipment\\storm_forerunner_vision\\storm_forerunner_vision.equipment">
		</menu>
		<menu name = "Grenades">
			<item type = command name = "Frag Grenade" variable = "drop objects\\weapons\\grenade\\storm_frag_grenade\\storm_frag_grenade.equipment">
			<item type = command name = "Plasma Grenade" variable = "drop objects\\weapons\\grenade\\storm_plasma_grenade\\storm_plasma_grenade.equipment">
			<item type = command name = "Disruption Grenade" variable = "drop objects\\weapons\\grenade\\storm_disruption_grenade\\storm_disruption_grenade.equipment">
			<item type = command name = "Needle Grenade" variable = "drop objects\\weapons\\grenade\\storm_needle_grenade\\storm_needle_grenade.equipment">
		</menu>
		<menu name = "Multiplayer Weapons">
			<item type = command name = "Flag" variable = "drop objects\\weapons\\multiplayer\\flag\\flag.weapon">
			<item type = command name = "Skull" variable = "drop objects\\weapons\\multiplayer\\skull\\skull.weapon">
			<item type = command name = "Bomb" variable = "drop objects\\weapons\\multiplayer\\assault_bomb\\assault_bomb.weapon">
			<item type = command name = "Forerunner Staff" variable = "drop objects\\weapons\\multiplayer\\forerunner_staff\\forerunner_staff.weapon">
			<item type = command name = "Forerunner Invasion Artifact" variable = "drop objects\\weapons\\multiplayer\\unsc_data_core\\unsc_data_core.weapon">
		</menu>
		<menu name = "Material Samples">
				<item type = command name = "brushed aluminum" variable = "drop levels\\reference\\material_samples\\sample_objects\\brushed_aluminum\\brushed_aluminum.scenery">
				<item type = command name = "cement" variable = "drop levels\\reference\\material_samples\\sample_objects\\cement\\cement.scenery">
				<item type = command name = "chrome" variable = "drop levels\\reference\\material_samples\\sample_objects\\chrome\\chrome.scenery">
				<item type = command name = "cloth" variable = "drop levels\\reference\\material_samples\\sample_objects\\cloth\\cloth.scenery">
				<item type = command name = "Covenant hologram" variable = "drop levels\\reference\\material_samples\\sample_objects\\covenant_hologram\\covenant_hologram.scenery">
				<item type = command name = "Covenant metal dull" variable = "drop levels\\reference\\material_samples\\sample_objects\\covenant_metal_dull\\covenant_metal_dull.scenery">
				<item type = command name = "Covenant metal shiny" variable = "drop levels\\reference\\material_samples\\sample_objects\\covenant_metal_shiny\\covenant_metal_shiny.scenery">
				<item type = command name = "dirt" variable = "drop levels\\reference\\material_samples\\sample_objects\\dirt\\dirt.scenery">
				<item type = command name = "Flood skin" variable = "drop levels\\reference\\material_samples\\sample_objects\\flood_skin\\flood_skin.scenery">
				<item type = command name = "Forerunner hologram" variable = "drop levels\\reference\\material_samples\\sample_objects\\forerunner_hologram\\forerunner_hologram.scenery">
				<item type = command name = "Forerunner metal" variable = "drop levels\\reference\\material_samples\\sample_objects\\forerunner_metal\\forerunner_metal.scenery">
				<item type = command name = "Forerunner metal floor" variable = "drop levels\\reference\\material_samples\\sample_objects\\forerunner_metal_floor\\forerunner_metal_floor.scenery">
				<item type = command name = "Forerunner metal tech" variable = "drop levels\\reference\\material_samples\\sample_objects\\forerunner_metal_tech\\forerunner_metal_tech.scenery">
				<item type = command name = "glass" variable = "drop levels\\reference\\material_samples\\sample_objects\\glass\\glass.scenery">
				<item type = command name = "grass" variable = "drop levels\\reference\\material_samples\\sample_objects\\grass\\grass.scenery">
				<item type = command name = "Human metal armor" variable = "drop levels\\reference\\material_samples\\sample_objects\\human_metal_armor\\human_metal_armor.scenery">
				<item type = command name = "Human plastic" variable = "drop levels\\reference\\material_samples\\sample_objects\\human_plastic\\human_plastic.scenery">
				<item type = command name = "Human rubber" variable = "drop levels\\reference\\material_samples\\sample_objects\\human_rubber\\human_rubber.scenery">
				<item type = command name = "Human skin" variable = "drop levels\\reference\\material_samples\\sample_objects\\human_skin\\human_skin.scenery">
				<item type = command name = "ice" variable = "drop levels\\reference\\material_samples\\sample_objects\\ice\\ice.scenery">
				<item type = command name = "mud" variable = "drop levels\\reference\\material_samples\\sample_objects\\mud\\mud.scenery">
				<item type = command name = "plant" variable = "drop levels\\reference\\material_samples\\sample_objects\\plant\\plant.scenery">
				<item type = command name = "rock" variable = "drop levels\\reference\\material_samples\\sample_objects\\rock\\rock.scenery">
				<item type = command name = "sand" variable = "drop levels\\reference\\material_samples\\sample_objects\\sand\\sand.scenery">
				<item type = command name = "snow" variable = "drop levels\\reference\\material_samples\\sample_objects\\snow\\snow.scenery">
				<item type = command name = "steel" variable = "drop levels\\reference\\material_samples\\sample_objects\\steel\\steel.scenery">
				<item type = command name = "water" variable = "drop levels\\reference\\material_samples\\sample_objects\\water\\water.scenery">
				<item type = command name = "wood" variable = "drop levels\\reference\\material_samples\\sample_objects\\wood\\wood.scenery">
				<item type = command name = "material texture" variable = "drop levels\\reference\\material_samples\\sample_objects\\material_texture\\material_texture.scenery">
		</menu>
		<menu name = "Reference F/X">
			<item type = command name = "Spartan Laser Impact" variable = "drop fx\\reference\\spartan_laser_impact.scenery">
		</menu>
		<item type = command name = "Reflection and Lighting Reference Object" variable = "drop objects\\reference\\reflection_lighting_test\\reflection_lighting_test.biped">
		<object_dropper name = "Browse Objects"> </object_dropper>
	</menu>
	<item type = global name = "deathless player" variable = "cheat_deathless_player">
	<item type = global name = "infinite ammo" variable = "cheat_infinite_ammo">
	<item type = global name = "bottomless clip" variable = "cheat_bottomless_clip">
	<item type = global name = "invisible player" variable = "ai_debug_invisible_player">
	<item type = global name = "omnipotent" variable = "cheat_omnipotent">
	<item type = global name = "medusa" variable = "cheat_medusa">
	<item type = global name = "infinite equipment energy" variable = "cheat_infinite_equipment_energy">
	<item type = global name = "bump possession" variable = "cheat_bump_possession">
	<item type = global name = "super jump" variable = "cheat_super_jump">
	<item type = global name = "jetpack" variable = "cheat_jetpack">
	<item type = global name = "valhalla" variable = "cheat_valhalla">
	<item type = global name = "reflexive damage effects" variable = "cheat_reflexive_damage_effects">
	<item type = global name = "bottomless wallet (not network-friendly)" variable = "cheat_infinite_money">
	<item type = command name = "teleport to camera" variable = "cheat_teleport_to_camera">
	<item type = command name = "active camouflage" variable = "cheat_active_camouflage">
	<item type = command name = "erase all AI" variable = "ai_erase_all">
	<item type = command name = "Give controller 1 Ordnance" variable = "player_set_ordnance_points player0 100">
	<item type = command name = "Unlock all prerequisites" variable = "rewards_force_unlock_all_purchasable_items">
	<item type = command name = "Give Controller1 ten million cookies" variable = "rewards_grant_to_controller controller1 cookies 10000000">		
</menu>

<menu name = "Debug">
	<item type = global name = "game speed" inc = 0.5 min = 0.0 max = 5.0 variable = "game_speed">
	<item type = global name = "game speed (fine tuning)" inc = 0.1 min = 0.0 max = 5.0 variable = "game_speed">
	<item type = global name = "UI speed" inc = 0.1 min = 0.0 max = 5.0 variable = "ui_time_scale">	
	<item type = global name = "debug objects" variable = "debug_objects">
	<menu name = "debug objects options">
		<item type = global name = "player_only" variable = "debug_objects_player_only">
		<item type = global name = "animation" variable = "debug_objects_animation">
		<item type = global name = "show model nodes" variable = "render_model_nodes">
		<item type = global name = "bounding spheres" variable = "debug_objects_bounding_spheres">
		<item type = global name = "render dynamic bounding spheres" variable = "debug_objects_dynamic_render_bounding_spheres">
		<item type = global name = "collision models" variable = "debug_objects_collision_models">
		<item type = global name = "physics models" variable = "debug_objects_physics_models">
		<item type = global name = "expensive physics" variable = "debug_objects_expensive_physics">
		<item type = global name = "names" variable = "debug_objects_names">
		<item type = global name = "sound spheres" variable = "debug_objects_sound_spheres">
		<menu name = "debug objects physics">		
			<item type = global name = "mass" variable = "debug_objects_mass">
			<item type = global name = "speed" variable = "debug_objects_speed">
			<item type = global name = "vehicle physics" variable = "debug_objects_vehicle_physics">
			<item type = global name = "vehicle effects" variable = "debug_objects_vehicle_effects">
			<item type = global name = "vehicle suspension" variable = "debug_objects_vehicle_suspension">
			<item type = global name = "constraints" variable = "debug_objects_constraints">
			<item type = global name = "contact points" variable = "debug_objects_contact_points">
			<item type = global name = "ground plane" variable = "debug_objects_ground_plane">
			<item type = global name = "early movers" variable = "debug_objects_early_movers">
			<item type = global name = "water physics model" variable = "debug_objects_water_physics">
		</menu>
		<menu name = "debug objects units">
			<item type = global name = "unit vectors" variable = "debug_objects_unit_vectors">
			<item type = global name = "melees" variable = "debug_objects_unit_melee">
			<item type = global name = "seats" variable = "debug_objects_unit_seats">
			<item type = global name = "autoaim targets" variable = "debug_aim_assist_targets_enabled">
			<item type = global name = "autoaim names" variable = "debug_aim_assist_targets_names">
			<item type = global name = "pathfinding spheres" variable = "debug_objects_pathfinding">
			<item type = global name = "model targets" variable = "debug_objects_model_targets">
			<item type = global name = "movement mode" variable = "debug_objects_movement_mode">
			<item type = global name = "phyiscs control node" variable = "debug_objects_physics_control_node">
			<item type = global name = "unit pathfinding surface" variable = "debug_objects_unit_pathfinding_surface">
		</menu>
		<menu name = "debug objects animation">
		    <item type = global name = "Verbose Animation Debugging" variable = "g_animation_debug_rendering_on">
		    <item type = global name = "biped fitting" variable = "biped_fitting_enable">
		    <item type = global name = "disable aim screens" variable = "disable_unit_aim_screens">
		    <item type = global name = "disable look screens" variable = "disable_unit_look_screens">
		    <item type = global name = "enable player transitions" variable = "enable_player_transitions">
		    <item type = command name = "push patrol stance" variable = "player_set_stance patrol">
		    <item type = command name = "push alert stance" variable = "player_set_stance alert">
		    <item type = command name = "pop all stances" variable = "player_set_stance \"\"">
		</menu>
	</menu>		
	<item type = global name = "render terminal text" variable = "terminal_render">
	<item type = global name = "render other terminal text" variable = "console_status_string_render">
	<error_geometry_settings_menu name = "Error Geometry Settings">
	</error_geometry_settings_menu>
	<item type = global name = "render model markers" variable = "render_model_markers">
	<item type = global name = "render freeze" variable = "debug_render_freeze">
	<item type = command name = "version" variable = "version">
	<item type = command name = "events display ON" variable = "events_suppress_console_display 0">
	<item type = command name = "events display OFF" variable = "events_suppress_console_display 1">
	<menu name = "Damage">
		<item type = global name = "debug damage" variable = "debug_damage">
		<item type = global name = "debug damage radius" variable = "debug_damage_radius">
		<item type = global name = "debug damage verbose" variable = "debug_damage_verbose">
		<item type = global name = "reflexive damage" variable = "cheat_reflexive_damage_effects">
	</menu>
	<menu name = "Physics">
		<item type = global name = "physics and collision debug" variable = "physics_debug">
		<item type = global name = "render stats" variable = "havok_display_stats">
		<item type = global name = "Profile raycasts (displays in render stats)" variable = "havok_profile_raycasts">
		<item type = global name = "impacts debug" variable = "impacts_debug">
		<item type = global name = "proxies debug" variable = "proxies_debug">
		<item type = global name = "collision damage debug" variable = "collision_damage_debug">
		<item type = global name = "enable impact effects" variable = "havok_play_impact_effects">
		<item type = global name = "Physics to Render debug" variable = "mapping_debug">
		<item type = global name = "Bubble debug Play Physics" variable = "havok_debug_bubble_play">
		<item type = global name = "Bubble debug Bullet Physics" variable = "havok_debug_bubble_bullet">
		<item type = global name = "Bubble debug Env Default Physics" variable = "havok_debug_bubble_env_default">
		<item type = global name = "Bubble debug Invisible Wall Physics" variable = "havok_debug_bubble_inv_wall">
		<item type = global name = "Bubble debug Fill" variable = "havok_debug_bubble_fill">
	</menu>
	<menu name = "Environment">
		<item type = global name = "debug structure" variable = "debug_structure">	
		<item type = global name = "debug structure automatic" variable = "debug_structure_automatic">
		<item type = global name = "debug structure seam edges" variable = "debug_structure_seam_edges">
		<item type = global name = "debug structure seams" variable = "debug_structure_seams">
		<item type = global name = "debug structure slip surfaces" variable = "debug_structure_slip_surfaces">
		<item type = global name = "debug structure soft ceilings" variable = "debug_structure_soft_ceilings">
		<menu name = "debug_structure_soft_ceilings options">
			<item type = global name = "show biped ceilings" variable = "debug_structure_soft_ceilings_biped">
			<item type = global name = "show vehicle ceilings" variable = "debug_structure_soft_ceilings_vehicle">
			<item type = global name = "show huge vehicle ceilings" variable = "debug_structure_soft_ceilings_huge_vehicle">
			<item type = global name = "show camera ceilings" variable = "debug_structure_soft_ceilings_camera">
			<item type = global name = "test ceilings with observer" variable = "debug_structure_soft_ceilings_test_observer">
		</menu>
		<item type = global name = "debug structure soft kill" variable = "debug_structure_soft_kill">
		<item type = global name = "debug structure cluster skies" variable = "debug_structure_cluster_skies">	
		<item type = global name = "debug structure invisible" variable = "debug_structure_invisible">	
		<item type = global name = "debug structure water" variable = "debug_structure_water">	
		<item type = global name = "debug zone set critical portals" variable = "debug_zone_set_critical_portals">
		<menu name = "debug instances">
			<item type = global name = "debug io names" variable = "debug_instanced_geometry_names">
			<item type = global name = "debug io geometry" variable = "debug_instanced_geometry_vertex_counts">
			<item type = global name = "debug io sphere" variable = "debug_instanced_geometry_bounding_spheres">
			<item type = global name = "debug io collision" variable = "debug_instanced_geometry_collision_geometry">
			<item type = global name = "debug io groups" variable = "debug_instanced_geometry_groups">
			<item type = global name = "debug io distance" inc = 1 min = 0.0 max = 200.0 variable = "debug_instanced_distance">
		</menu>
		<item type = global name = "render portals" variable = "visibility_debug_portals_3d">
		<item type = global name = "render freeze" variable = "debug_render_freeze">
		<item type = global name = "render environment" variable = "render_environment">
		<item type = global name = "render instanced geometry" variable = "render_instanced_geometry">
	</menu>

	<menu name = "Insert Saved Film Marker">
		<item type = command name = "Mark Other" variable = "saved_film_insert_marker Other">
		<item type = command name = "Mark Perf" variable = "saved_film_insert_marker Perf">
		<item type = command name = "Mark Lag" variable = "saved_film_insert_marker Lag">
		<item type = command name = "Mark Art Bug" variable = "saved_film_insert_marker Art_Bug">
		<item type = command name = "Mark AI Bug" variable = "saved_film_insert_marker AI_Bug">
	</menu>
	
	<saved_film_marker_goto_menu name = "Go To Saved Film Marker">
	</saved_film_marker_goto_menu>
	
	<item type = global name = "geo debug view" variable = "geo_debug">	
	<item type = global name = "debug type: 0)wire 1)uv 2-7)mip" inc = 1 min = 0 max = 7 variable = "debugRenderRenderType">
	<item type = global name = "env memory estimate" variable = "debugEnvironmentMemoryEstimate">	
	<item type = global name = "streaming debug: 0) disabled 1) requested 2) requested vs. active 3) active 4) secondary" inc = 1 min = 0 max = 4 variable = "streamingPriorityDebugVis">
	<item type = global name = "enable secondary streaming priority" variable = "streamingEnableSecondaryPriority">

</menu>

<menu name = "Mission">
	<item type = command name = "Map Reset" variable = "map_reset_random">
	<menu name = "AI">
		<item type = command name = "ai enable" variable = "ai_enable 1">
		<item type = command name = "ai disable" variable = "ai_enable 0">
		<item type = global name = "render orders" variable = "ai_render_orders">
		<item type = global name = "render behavior stack all" variable = "ai_render_behavior_stack_all">
		<item type = global name = "render command scripts" variable = "ai_render_command_scripts">
		<item type = global name = "render pathfinding" variable = "ai_render_paths">
		<item type = global name = "render non-walkable sectors" variable = "ai_render_non_walkable_sectors">
		<item type = global name = "render active object hints" variable = "ai_render_object_hints">
		<item type = global name = "render all object hints" variable = "ai_render_object_hints_all">
	</menu>
	<menu name = "Settings">
		<item type = command name = "Cooperative 1" variable = "game_coop_players 1">
		<item type = command name = "Cooperative 2" variable = "game_coop_players 2">
		<item type = command name = "Difficulty Easy" variable = "game_difficulty easy">
		<item type = command name = "Difficulty Normal" variable = "game_difficulty normal">
		<item type = command name = "Difficulty Heroic" variable = "game_difficulty heroic">
		<item type = command name = "Difficulty Legendary" variable = "game_difficulty legendary">
	</menu>
	<menu name = "Load Midnight Mission">
		<item type = command name = "Mission 1: Crash" variable = "game_start environments\\solo\\m10_crash\\m10_crash">
			<menu name = "M10 Insertion Points">
				<item type = command name = "Start" variable = "icr">
				<item type = command name = "Lab/Armory" variable = "ila">
				<item type = command name = "Obervation Deck" variable = "iob">
				<item type = command name = "Flank/Prep Room" variable = "ifl">
				<item type = command name = "Beacon Platform" variable = "ibe">
				<item type = command name = "Broken Floor" variable = "ibr">
				<item type = command name = "Explosion Alley" variable = "iea">
				<item type = command name = "Vehicle Bay" variable = "ivb">
				<item type = command name = "Jump Debris" variable = "iju">
			</menu>	
		<item type = command name = "Mission 2: Tower" variable = "game_start environments\\solo\\m020\\m020">
			<menu name = "M20 Insertion Points">
				<item type = command name = "Start" variable = "game_insertion_point_set 0">
				<item type = command name = "Clearing" variable = "game_insertion_point_set 1">
				<item type = command name = "Graveyard" variable = "game_insertion_point_set 2">
				<item type = command name = "Guardpost Ext" variable = "game_insertion_point_set 3">
				<item type = command name = "Guardpost Int" variable = "game_insertion_point_set 4">
				<item type = command name = "Guardpost Int Left Wing" variable = "game_insertion_point_set 5">
				<item type = command name = "Guardpost Int Right Wing" variable = "game_insertion_point_set 6">
				<item type = command name = "Bridge" variable = "game_insertion_point_set 7">
				<item type = command name = "Courtyard" variable = "game_insertion_point_set 8">
				<item type = command name = "Atrium" variable = "game_insertion_point_set 9">
			</menu>	
		<item type = command name = "Mission 3: Cryptum" variable = "game_start environments\\solo\\m30_cryptum\\m30_cryptum">
			<menu name = "M30 Insertion Points">
				<item type = command name = "1_start" variable = "ipo">
				<item type = command name = "1_caves" variable = "ica">
				<item type = command name = "1_canyon" variable = "ie1">
				<item type = command name = "1_forts" variable = "ifo1">
				<item type = command name = "1_pylon" variable = "ib1">
				<item type = command name = "1_teleport" variable = "it1">
				<item type = command name = "2_start" variable = "is2">
				<item type = command name = "2_canyon" variable = "ie2">
				<item type = command name = "2_forts" variable = "ifo2">
				<item type = command name = "2_pylon" variable = "ib2">
				<item type = command name = "3_donut" variable = "ido">
				<item type = command name = "3_cryptum" variable = "icr">
				<item type = command name = "4_escape" variable = "ies">
			</menu>	
		<item type = command name = "Mission 4: Invasion" variable = "game_start environments\\solo\\m40_invasion\\m40_invasion">
			<menu name = "M40 Insertion Points">
				<item type = command name = "Cavern" variable = "ica">
				<item type = command name = "Fodder" variable = "ifo">
				<item type = command name = "Lakeside" variable = "ila">
				<item type = command name = "Prechopper" variable = "ipr">
				<item type = command name = "Chopper" variable = "ich">
				<item type = command name = "Jackal Ext" variable = "ija">
				<item type = command name = "Citadel Ext" variable = "ici">
				<item type = command name = "Powercave" variable = "ipo">
				<item type = command name = "Librarian Room" variable = "ili">
				<item type = command name = "Ordinance Training" variable = "ior">
				<item type = command name = "Epic Bowl" variable = "iep">
			</menu>
		<item type = command name = "Mission 6: Rescue" variable = "game_start environments\\solo\\m60_rescue\\m60_rescue">
			<menu name = "M60 Insertion Points">
				<item type = command name = "Trails 1" variable = "ita">
				<item type = command name = "Boulders" variable = "iba">
				<item type = command name = "Cave" variable = "ica">
				<item type = command name = "Marsh" variable = "icb">
				<item type = command name = "Rally " variable = "irp">
				<item type = command name = "Infinity Berth" variable = "ipi">
				<item type = command name = "Infinity Outer Deck" variable = "ipd">
			</menu>	
		<item type = command name = "Mission 7: Liftoff" variable = "game_start environments\\solo\\m70_liftoff\\m70_liftoff">
		 <menu name = "M70 Insertion Points">
				<item type = command name = "Infinity" variable = "iinf">
				<item type = command name = "Spire 01" variable = "isp01">
				<item type = command name = "Spire 02" variable = "isp02">
				<item type = command name = "Spire 03" variable = "isp03">
			</menu>	
		<item type = command name = "Mission 8: Delta" variable = "game_start environments\\solo\\m80_delta\\m80_delta">
			<menu name = "M80 Insertion Points">
				<item type = command name = "Lich Ride" variable = "ilr">
				<item type = command name = "Crash" variable = "icr">
				<item type = command name = "Horseshoe" variable = "iho">
				<item type = command name = "Lab Hallway" variable = "itl">
				<item type = command name = "Elevator" variable = "ili">
				<item type = command name = "Atrium" variable = "iat">
				<item type = command name = "To Airlock 1" variable = "ita1">
				<item type = command name = "Airlock 1" variable = "ia1">
				<item type = command name = "Airlock 2" variable = "ia2">
				<item type = command name = "Lookout" variable = "ilo">
				<item type = command name = "Guns Hallway" variable = "itu">
				<item type = command name = "Atrium Return" variable = "iar">
				<item type = command name = "Atrium Destruction" variable = "iad">
			</menu>
		<item type = command name = "Mission 9: Sacrifice" variable = "game_start environments\\solo\\m90_sacrifice\\m90_sacrifice">
			<menu name = "M90 Insertion Points">
				<item type = command name = "Begin" variable = "start">
				<item type = command name = "Trench B" variable = "itb">
				<item type = command name = "Trench C" variable = "itc">
				<item type = command name = "Trench D" variable = "itd">
				<item type = command name = "Trench E" variable = "ite">
				<item type = command name = "Eye Flight" variable = "iey">
				<item type = command name = "Crash" variable = "icr">				
				<item type = command name = "Science Fair" variable = "isf">
				<item type = command name = "Elevator" variable = "ile">
				<item type = command name = "Bridges" variable = "ibr">
				<item type = command name = "Jump" variable = "iju">
				<item type = command name = "Coldant" variable = "ico">
			</menu>
	</menu>	
	<menu name = "Load Midnight Dev Levels">
		<item type = command name = "Lighting Reference: Foreruner" variable = "game_start environments\\temp\\lighting_ref\\forerunner_lighting_ref\\forerunner_lighting_ref">
		<item type = command name = "Lighting Reference: Outdoor" variable = "game_start environments\\temp\\lighting_ref\\outdoor_lighting_ref\\outdoor_lighting_ref">
		<item type = command name = "Lighting Reference: UNSC" variable = "game_start environments\\temp\\lighting_ref\\unsc_lighting_ref\\unsc_lighting_ref">
		<item type = command name = "Lighting Reference: Old" variable = "game_start levels\\reference\\lighting_reference\\lighting_reference">
		<item type = command name = "Knight Playground" variable = "game_start levels\\dev\\knight_playground\\knight_playground">
		<item type = command name = "Firing Range" variable = "game_start levels\\dev\\firing_range\\firing_range">
		<item type = command name = "AI Gym" variable = "game_start levels\\design\\ai_gym\\ai_gym">
		<item type = command name = "Combat Gym" variable = "game_start levels\\dev\\combat_gym\\combat_gym">
		<item type = command name = "Combat Gym AI" variable = "game_start levels\\dev\\combat_gym_ai\\combat_gym_ai">
		<item type = command name = "Vehicle Test Track" variable = "game_start levels\\dev\\vehicle_test_track\\vehicle_test_track">
	</menu>			
	<menu name = "Load Cinematic BSP">
		<item type = command name = "Cinematics Vertical Slice" variable = "game_start environments\\temp\\derrickh\\fud_cine_vs\\fud_cine_vs">
	</menu>
	<menu name = "Test Map">
		<item type = command name = "animation test" variable = "game_start levels\\temp\\animation_test\\animation_test">
		<item type = command name = "vignette test" variable = "game_start levels\\temp\\vignette_test\\vignette_test">
		<item type = command name = "activity test" variable = "game_start levels\\temp\\activity_test\\activity_test">
	</menu>
	<scenario_loader name = "Browse Scenarios">
	</scenario_loader>
	<zone_set_menu name = "Switch Zone Set">
	</zone_set_menu>
	<create_zone_set_menu name = "Create Zone Set">
	</create_zone_set_menu>
	<item type = command name = "Game Save" variable = "game_save_immediate">
	<item type = command name = "Game Revert" variable = "game_revert">
	<item type = command name = "core save" variable = "core_save">
	<item type = command name = "core load" variable = "core_load">
	<item type = command name = "Debug Scripting ON" variable = "debug_scripting 1">
	<item type = command name = "Debug Scripting OFF" variable = "debug_scripting 0">
</menu>

<menu name = "Graphics">
	<menu name = "Lighting">
		<menu name = "Layers">
			<item type = global name = "layers: 0)all 1)lighting 2)color 3)spec 4)normal 5)AO" inc = 1 min = 0 max = 5 variable = "render_debug_toggle_default_lightmaps_texaccum">
		</menu>
		<menu name = "Object Lighting">
			<item type = global name = "enable sun" variable = "ObjectLightingSunEnable">
			<item type = global name = "enable surface direct" variable = "ObjectLightingSurfaceProbeDirectEnable">
			<item type = global name = "enable surface indirect" variable = "ObjectLightingSurfaceProbeIndirectEnable">
			<item type = global name = "enable ambient fill (SH)" variable = "ObjectLightingSHEnable">
			<item type = global name = "enable dynamic lights" variable = "render_lights">
			<item type = global name = "enable sharpened falloff" variable = "lightmap_enable_sharpened_falloff_objects">
			<item type = global name = "debug object lighting sampling" variable = "render_debug_object_lighting">
			<item type = global name = "continuous lighting sampling" variable = "render_debug_object_lighting_refresh">
		</menu>
		<menu name = "Static Lighting">
			<item type = global name = "Direct Scalar" inc = 0.1 min = 0 max = 20.0 variable = "lightmapDirectScalar">
			<item type = global name = "Indirect Scalar" inc = 0.1 min = 0 max = 20.0 variable = "lightmapIndirectScalar">
			<item type = global name = "enable sharpened falloff" variable = "lightmap_enable_sharpened_falloff">
			<item type = global name = "sharpening factor" inc = 0.01 min = 0 max = 1 variable = "lightmapSharpeningFactor">
			<item type = global name = "disable hybrid refinement" variable = "lightmap_disable_refinement">
			<item type = global name = "enable uv visualization" variable = "lightmap_enable_uv_visualization">
			<item type = global name = "enable uncompressed data if available" variable = "lightmapEnableUncompressed">
			<item type = global name = "AO factor" inc = 0.1 min = 0 max = 1 variable = "lightmapAOFactor">
			<item type = global name = "visualize analytic IO collisions" variable = "lightmapDisplayAnalyticCollisions">
		</menu>
		<menu name = "Floating Shadow">
			<item type = global name = "display frustum" variable = "debugoverride_floating_shadow_show_frustum">
			<item type = global name = "enable override values" variable = "debugoverride_floating_shadow_override_enabled">
			<item type = global name = "enable floating shadows" variable = "debugoverride_floating_shadow_enabled">
			<item type = global name = "frustum half width" inc = 0.1 min = 0 max = 50 variable = "debugoverride_floating_shadow_frustum_half_width">
			<item type = global name = "frustum offset" inc = 0.1 min = 0 max = 50 variable = "debugoverride_floating_shadow_frustum_offset">
			<item type = global name = "frustum length" inc = 0.5 min = 0 max = 100 variable = "debugoverride_floating_shadow_frustum_length">
			<item type = global name = "poisson disk filter radius" inc = 0.05 min = 0 max = 16 variable = "debugoverride_floating_shadow_poisson_filter_width">	
		</menu>
		<menu name = "Exposure">
			<item type = global name = "exposure bias 0.1" inc = 0.1 min = -20.0 max = 20.0 variable = "render_exposure_stops">
			<item type = global name = "exposure bias 1.0" inc = 1.0 min = -20.0 max = 20.0 variable = "render_exposure_stops">
			<item type = global name = "display exposure" variable = "display_exposure">
			<item type = global name = "lock exposure" variable = "render_exposure_lock">
		</menu>
		<menu name = "Place Dynamic Lights">
			<item type = command name = "Drop Possess-able Light" variable = "drop objects\\reference\\possess_light\\possess_light">
			<item type = command name = "Drop .5 wu light" variable = "drop objects\\levels\\shared\\simple_marker\\simple_marker_p5wu">
			<item type = command name = "Drop 1 wu light" variable = "drop objects\\levels\\shared\\simple_marker\\simple_marker_1wu">
			<item type = command name = "Drop 5 wu light" variable = "drop objects\\levels\\shared\\simple_marker\\simple_marker">
			<item type = command name = "Drop 20 wu light" variable = "drop objects\\levels\\shared\\simple_marker\\simple_marker_20wu">
			<item type = command name = "Drop 50 wu light" variable = "drop objects\\levels\\shared\\simple_marker\\simple_marker_50wu">
			<item type = command name = "Drop 100 wu light" variable = "drop objects\\levels\\shared\\simple_marker\\simple_marker_100wu">
		</menu>
		<menu name = "Static Lighting Previs through Dynamic Lights">
			<item type = global name = "enable static lighting previs" variable = "enable_static_lighting_previs">
			<item type = global name = "enable static lighting" variable = "enable_static_lighting">
			<item type = global name = "enable dynamic lighting" variable = "render_lights">
		</menu>
		<menu name = "Forge Light Baker">
			<item type = command name = "Bake Forge Lights" variable = "bake_forge_lights">
			<item type = global name = "Use forge lightmaps" variable = "useForgeLightmaps">
			<menu name = "Forge Light Baker settings">
				<item type = global name = "Forge Depth Bias" inc = 0.001 min = -20.0 max = 20.0 variable = "forgelightmapShadowDepthBias">
				<item type = global name = "Forge Slope-scaled Depth Bias" inc = 0.001 min = -20.0 max = 20.0 variable = "forgelightmapSlopeScaledShadowDepthBias">
				<item type = global name = "Enable upscaling" variable = "forgelightmapEnableUpscaling">
				<item type = global name = "Blur threshold" inc = 0.01 min = -20.0 max = 20.0 variable = "forgelightmapBlurThreshold">
				<item type = global name = "Indoor lighting intensity" inc = 0.01 min = 0.0 max = 1.0 variable = "forgeIndoorLightingIntensity">
				<item type = global name = "SH scaler" inc = 0.01 min = 0.0 max = 1.0 variable = "forgeSHScaler">
			</menu>
		</menu>
		<item type = global name = "default lighting" variable = "render_default_lighting">
		<item type = global name = "lightmap pointsample" variable = "lightmap_pointsample">
		<item type = global name = "lightmap debug" variable = "collision_debug_lightmaps">
		<item type = global name = "debug lights" variable = "debug_midnight_lights">
		<item type = global name = "enable dynamic lights" variable = "render_lights">
		<item type = global name = "enable dynamic shadows" variable = "DebugDynamicLightShadowsEnabled">
		<item type = global name = "Dynamic Light Shadow Bias" inc = 0.00005 min = 0.0 max = 0.001 variable = "DynamicLightShadowBias">
		<item type = global name = "Dynamic Light Filter Size" inc = 0.1 min = 0.0 max = 5.0 variable = "DynamicLightShadowFilterSize">
		<item type = global name = "Visualize Unoptimized Dynamic Lights" variable = "DynamicLightShadowOptimizeVisualization">
	</menu>
	<menu name = "Rasterizer">
		<item type = global name = "HDR multiplier (stops)" inc = 0.5 min = 0 max = 16 variable = "render_HDR_target_stops">
		<item type = global name = "postprocess" variable = "render_postprocess">
		<item type = global name = "base" variable = "render_accum">
		<item type = global name = "bloom" variable = "render_bloom">
		<item type = global name = "downsample" variable = "render_downsample">
		<item type = global name = "bloom source" variable = "render_bloom_source">
		<item type = global name = "show alpha" variable = "render_show_alpha">
		<item type = global name = "Resolution: 0) 720 1) 640 (RTM) " inc = 1 min = 0 max = 1 variable = "render_screen_res">
		<item type = global name = "use new predicated tiling mode" variable = "renderUseNewPredicatedTilingMode">
		<item type = global name = "force manual front-to-back IO sort" variable = "renderForceIOSort">
	</menu>
	<menu name = "Debug">
		<item type = command name = "Show HUD" variable = "hud_show 1">
		<item type = command name = "Hide HUD" variable = "hud_show 0">
		<item type = global name = "render objects" variable = "render_objects">
		<item type = global name = "render environment" variable = "render_environment">
		<item type = global name = "render IOs" variable = "render_instanced_geometry">
		<item type = global name = "render decorators" variable = "render_decorators">
		<item type = global name = "render transparents" variable = "render_transparents">
		<item type = global name = "flash missing high-res textures" variable="render_debug_low_res_textures">
	</menu>
	<menu name = "Effects">
		<effects_browser name = "Effects Browser"></effects_browser>
		<item type = global name = "particle render debug" variable = "particle_render_debug">
		<item type = global name = "particle render debug spheres" variable = "particle_render_debug_spheres">
		<item type = global name = "decal render debug" variable = "decal_render_debug">
		<item type = global name = "effect priority cutoff" inc = 1 min = 0 max = 2 variable = "effect_priority_cutoff">
		<item type = global name = "show debug info" variable = "error_geometry_object_enabled">
		<item type = global name = "show effect locations" variable = "render_debug_effect_locations">	
		<menu name = "fx model markers">
			<menu name = "show all fx model markers">
				<item type = command name = "on" variable = "\(set render_model_markers true\) \(render_model_marker_name_filter \"fx_\"\)">
				<item type = command name = "off" variable = "\(set render_model_markers false\) \(render_model_marker_name_filter \"\"\)">
			</menu>
			<menu name = "show damage fx model markers">
				<item type = command name = "on" variable = "\(set render_model_markers true\) \(render_model_marker_name_filter \"damage\"\)">
				<item type = command name = "off" variable = "\(set render_model_markers false\) \(render_model_marker_name_filter \"\"\)">
			</menu>
			<menu name = "show garbage fx model markers">
				<item type = command name = "on" variable = "\(set render_model_markers true\) \(render_model_marker_name_filter \"garbage\"\)">
				<item type = command name = "off" variable = "\(set render_model_markers false\) \(render_model_marker_name_filter \"\"\)">
			</menu>
		</menu>
		<menu name = "debug display options">
			<item type = global name = "show effect origin" variable = "particle_render_debug">	
			<item type = global name = "show effect bounding spheres" variable = "render_debug_effect_bounding_speres">	
			<item type = global name = "show emitter shape" variable = "render_debug_effect_emitter_shape">	
			<item type = global name = "show particle normal" variable = "particle_render_debug">	
			<item type = global name = "lens flare debug" variable = "render_debug_lens_flares">	
			<item type = global name = "show effect text" variable = "render_debug_effect_text">	
			<menu name = "effect text">
				<item type = global name = "effect name" variable = "render_debug_effect_name">
				<item type = global name = "distance from camera" variable = "render_debug_effect_distance_from_camera">	
				<item type = global name = "active emitter counts" variable = "render_debug_effect_active_emitter_counts">
				<item type = global name = "particle counts" variable = "render_debug_effect_particle_counts">
				<item type = global name = "light volume counts" variable = "render_debug_effect_light_volume_counts">
				<item type = global name = "contrail counts" variable = "render_debug_effect_contrail_counts">
				<item type = global name = "beam counts" variable = "render_debug_effect_beam_counts">
			</menu>
		</menu>
		<item type = global name = "particle mode: 0)disabled 1)normal 2)wireframe+texture 3)wireframe 4)heatmap" inc = 1 min = 0 max = 4 variable = "render_debug_effect_toggle_particle_mode">
		<item type = global name = "lightvol mode: 0)disabled 1)normal 2)wireframe+texture 3)wireframe 4)heatmap" inc = 1 min = 0 max = 4 variable = "render_debug_effect_toggle_light_mode">
		<item type = global name = "tracer mode: 0)disabled 1)normal 2)wireframe+texture 3)wireframe" inc = 1 min = 0 max = 3 variable = "render_debug_effect_toggle_tracer_mode">
		<item type = global name = "effect priority cutoff" inc = 1 min = 0 max = 2 variable = "effect_priority_cutoff">
		<item type = global name = "effect speed when game paused" inc = 0.1 min = 0.0 max = 5.0 variable = "effect_alternative_speed_when_debug_paused">
	</menu>
	<menu name = "Decals">
		<item type = global name = "render decals" variable = "decal_render">
		<item type = global name = "decal render debug" variable = "decal_render_debug">
		<item type = global name = "decal instance: " inc = 1 min = -2 max = 1024 variable = "decal_select">
	</menu>
	<menu name = "Shadows">
		<item type = global name = "lightmap shadows" variable = "render_lightmap_shadows">
		<item type = global name = "screenspace shadows" variable = "render_shadow_screenspace">
		<item type = global name = "debug shadow bounds" variable = "render_shadow_bounds">
		<item type = global name = "debug shadow bounds solid" variable = "render_shadow_bounds_solid">
		<item type = global name = "shadow opaque" variable = "render_shadow_opaque">
		<item type = global name = "histencil debug" variable = "render_shadow_histencil">
		<item type = global name = "objectspace stencil clip" variable = "render_shadow_objectspace_stencil_clip">
		<item type = global name = "force old" variable = "render_shadow_force_old">
		<item type = global name = "force fancy" variable = "render_shadow_force_fancy">
		<item type = global name = "force high rez" variable = "render_shadow_hires">
	</menu>
	<menu name = "Depth of Field">
		<item type = command name = "depth of field ON" variable = "render_depth_of_field_enable true">
		<item type = command name = "depth of field OFF" variable = "render_depth_of_field_enable false">
		<item type = command name = "depth of field 1-2" variable = "render_depth_of_field 1.0 2.0 3.0 10">
		<item type = command name = "depth of field 2-4" variable = "render_depth_of_field 2.0 4.0 4.0 10">
		<item type = command name = "depth of field 4-8" variable = "render_depth_of_field 4.0 8.0 5.0 10">
	</menu>
	<menu name = "Fog">
		<item type = command name = "enable render atmosphere fog" variable = "render_atmosphere_fog 1">
		<item type = command name = "disable render atmosphere fog" variable = "render_atmosphere_fog 0">
	</menu>
	<menu name = "Display Tweak">
		<item type = global name = "gamma curve correction: none(0)/xenon(1)/7e3(2)" inc = 1 min = 0 max = 2 variable = "render_buffer_gamma_curve">
		<item type = global name = "screen gamma" inc = 0.05 min = 1.0 max = 3.0 variable= "render_screen_gamma">
		<item type = global name = "apply curve shoulder" variable = "render_tone_curve">
		<item type = global name = "color balance: R" inc = 0.02 min = 0.0 max = 2.0 variable= "render_color_balance_red">
		<item type = global name = "color balance: G" inc = 0.02 min = 0.0 max = 2.0 variable= "render_color_balance_green">
		<item type = global name = "color balance: B" inc = 0.02 min = 0.0 max = 2.0 variable= "render_color_balance_blue">
		<item type = global name = "black level: R" inc = 0.02 min = -1.0 max = 1.0 variable= "render_black_level_red">
		<item type = global name = "black level: G" inc = 0.02 min = -1.0 max = 1.0 variable= "render_black_level_green">
		<item type = global name = "black level: B" inc = 0.02 min = -1.0 max = 1.0 variable= "render_black_level_blue">
	</menu>
	<menu name = "Decorators">
		<item type = global name = "render toggle" variable= "render_decorators">
		<item type = global name = "debug groups" variable= "render_decorator_bounds">
		<item type = global name = "debug bounds" variable= "render_decorator_spheres">
		<item type = global name = "light decorators" variable= "light_decorators">
	</menu>
	<menu name = "Screen Effects">
		<item type = command name = "antialias ON" variable= "antialias_blur on">
		<item type = command name = "antialias OFF" variable= "antialias_blur off">
		<item type = command name = "motion blur ON" variable= "motion_blur on">
		<item type = command name = "motion blur OFF" variable= "motion_blur off">
		<item type = global name = "mipmap bias 0.1" inc = 0.25 min = -16.0 max = 16.0 variable = "render_force_mipmap_lodbias">
		<item type = global name = "depth render: 0)off 1)facets 2)edges" inc = 1 min = -2 max = 2 variable = "render_debug_depth_render">
		<item type = global name = "depth render RED" inc = 0.5 min = -20 max = 20 variable = "render_debug_depth_render_scale_r">
		<item type = global name = "depth render GRN" inc = 0.5 min = -20 max = 20 variable = "render_debug_depth_render_scale_g">
		<item type = global name = "depth render BLU" inc = 0.5 min = -20 max = 20 variable = "render_debug_depth_render_scale_b">
	</menu>
	<menu name = "Interface">
		<item type = global name = "chud variant index" inc = 1 min = 0 max = 7 variable= "chud_variant_index">
		<item type = global name = "chud variant hotswap" variable= "chud_variant_hotswap">
		<menu name = "RHUD">		
			<item type = command name = "Enemy Highlighting" variable = "drop objects\\equipment\\rhud_app_equipment\\enemy_highlighting.equipment">
			<item type = command name = "Extra Zoom (not impl)" variable = "drop objects\\equipment\\rhud_app_equipment\\extra_zoom.equipment">
			<item type = command name = "Grenade Awareness" variable = "drop objects\\equipment\\rhud_app_equipment\\grenade_awareness.equipment">
			<item type = command name = "Headshot Feedback" variable = "drop objects\\equipment\\rhud_app_equipment\\headshot_feedback.equipment">
			<item type = command name = "Long Range Radar" variable = "drop objects\\equipment\\rhud_app_equipment\\long_range_radar.equipment">
			<item type = command name = "Powerup Detector" variable = "drop objects\\equipment\\rhud_app_equipment\\powerup_detector.equipment">
			<item type = command name = "Powerup Timer (not impl)" variable = "drop objects\\equipment\\rhud_app_equipment\\powerup_timer.equipment">
			<item type = command name = "Vehicle Detector" variable = "drop objects\\equipment\\rhud_app_equipment\\vehicle_detector.equipment">
			<item type = command name = "Weapon Detector" variable = "drop objects\\equipment\\rhud_app_equipment\\weapon_detector.equipment">
			<item type = global name = "weapon tracking min scariness" inc = 1.0 min = 0.0 max = 12.0 variable = "rhud_weapon_tracking_min_scariness">
			<item type = global name = "grenade awareness max range" inc = 0.1 min = 0.0 max = 10.0 variable = "rhud_grenade_awareness_max_range">
			<item type = global name = "enemy visibility level" inc = 0.05 min = 0.0 max = 1.0 variable = "rhud_enemy_visibility_level">
		</menu>
		<menu name = "Customizable CHUD">
			<item type = global name = "chud variant index" inc = 1 min = 0 max = 7 variable= "chud_variant_index">
			<item type = global name = "chud variant hotswap" variable= "chud_variant_hotswap">
		</menu>
	</menu>
	<menu name = "IOs">
	<item type = global name = "display io names" variable = "debug_instanced_geometry_names">
	<item type = global name = "display io geometry" variable = "debug_instanced_geometry_vertex_counts">
	<item type = global name = "display io sphere" variable = "debug_instanced_geometry_bounding_spheres">
	<item type = global name = "display io groups/occlusion" variable = "debug_instanced_geometry_groups">
	<item type = global name = "display io distance" inc = 1 min = 0.0 max = 200.0 variable = "debug_instanced_distance">
	<item type = global name = "enable occlusion queries" variable = "visibility_enable_occlusion">
	<item type = global name = "debug render occlusion queries" variable = "render_debug_instance_occlusion">
	</menu>
	<menu name = "PVS">
	<item type = global name = "Enable PVS" variable = "DebugPVSEnable">
	<item type = global name = "Display PVS debug info" variable = "DebugPVSShowInfo">
	</menu>
</menu>

<menu name = "Performance">
	<item type = global name = "multi-thread enabled" variable = "render_thread_enable">
	<item type = global name = "display framerate" variable = "display_framerate">
	<item type = global name = "freeze visibility" variable = "debug_render_freeze">
	<item type = global name = "debug portals" variable = "visibility_debug_portals">
	<item type = global name = "profile display (off, gpu, cpu)" inc = 1 min = 0 max = 2 variable = "Profile Display - NOT IMPLEMENTED YET">
	<item type = command name = "overdraw effects (z compare on)" variable = "rasterizer_overdraw_z">
	<item type = command name = "overdraw (z compare off)" variable = "rasterizer_overdraw">
	<item type = command name = "layer overdraw effects (z compare on)" variable = "rasterizer_layers_overdraw_z">
	<item type = command name = "layer overdraw (z compare off)" variable = "rasterizer_layers_overdraw">
	<item type = global name = "render profile" variable = "Render Profile - NOT IMPLEMENTED YET">
	<item type = global name = "infinite framerate" variable = "Infinite Framerate - NOT IMPLEMENTED YET">
	<item type = global name = "render model costs" variable = "render_model_cost">
</menu>

<menu name = "Test">
	<item type = command name = "main_menu" variable = "main_menu">
	<item type = command name = "Play Last Saved Film" variable = "saved_film_play_last">
	<item type = command name = "bug now auto (no minidump)" variable = "bug_now_auto false">
	<item type = command name = "bug now auto (minidump)" variable = "bug_now_auto true">
	<item type = command name = "enable automatic core uploads (every 3 min)" variable = "core_regular_upload_to_debug_server true">
	<item type = command name = "disable automatic core uploads" variable = "core_regular_upload_to_debug_server false">
	<item type = command name = "Map Info" variable = "map_info">
	<item type = command name = "Enable Text Bounds" variable = "gui_debug_text_bounds_global 1">
	<item type = command name = "Disable Text Bounds" variable = "gui_debug_text_bounds_global 0">
	<item type = command name = "Show Title Safe Bounds" variable = "ui_debug_show_title_safe_bounds 1">
	<item type = command name = "Hide Title Safe Bounds" variable = "ui_debug_show_title_safe_bounds 0">
	<menu name= "Language Override">
		<item type= command name= "  English" variable= "language_set english">
		<item type= command name= "  Japanese" variable= "language_set japanese">
		<item type= command name= "  German" variable= "language_set german">
		<item type= command name= "  French" variable= "language_set french">
		<item type= command name= "  Spanish" variable= "language_set spanish">
		<item type= command name= "  Mexican Spanish" variable= "language_set mexican">
		<item type= command name= "  Italian" variable= "language_set italian">
		<item type= command name= "  Korean" variable= "language_set korean">
		<item type= command name= "  Traditional Chinese" variable= "language_set chinese-traditional">
		<item type= command name= "  Simplified Chinese" variable= "language_set chinese-simplified">
		<item type= command name= "  Portuguese" variable= "language_set portuguese">
		<item type= command name= "  Polish" variable= "language_set polish">
	</menu>
	<item type = command name = "Disable Encounter Info" variable = "Disable Encounter Info - NOT IMPLEMENTED YET">
	<item type = command name = "--==CRASH NOW==-" variable = "crash now">
</menu>

<menu name = "Multiplayer">
	<menu name = "Load Map">
		<item type = command name = "Wraparound"			variable = "game_start levels\\multi\\wraparound\\wraparound">
		<item type = command name = "Fortress"				variable = "game_start levels\\multi\\z01_fortress\\z01_fortress">
		<item type = command name = "Complex (Cliffside)"	variable = "game_start levels\\multi\\z05_cliffside\\z05_cliffside">
		<item type = command name = "Pillars"				variable = "game_start levels\\multi\\z06_pillars\\z06_pillars">
		<item type = command name = "Grind"					variable = "game_start levels\\multi\\zd_02_grind\\zd_02_grind">
		<item type = command name = "Tower"					variable = "game_start levels\\multi\\ca_tower\\ca_tower">
		<item type = command name = "Warhouse"				variable = "game_start levels\\multi\\ca_warhouse\\ca_warhouse">
		<item type = command name = "Redoubt"				variable = "game_start levels\\multi\\ca_redoubt\\ca_redoubt">
		<item type = command name = "Gore Valley"			variable = "game_start levels\\multi\\ca_gore_valley\\ca_gore_valley">
		<item type = command name = "Blood Cavern"			variable = "game_start levels\\multi\\ca_blood_cavern\\ca_blood_cavern">
		<item type = command name = "Canyon"				variable = "game_start levels\\multi\\ca_canyon\\ca_canyon">
		<item type = command name = "Bonanza"				variable = "game_start levels\\multi\\ca_forge_bonanza\\ca_forge_bonanza">
		<item type = command name = "Ravine"				variable = "game_start levels\\multi\\ca_forge_ravine\\ca_forge_ravine">
		<item type = command name = "Erosion"				variable = "game_start levels\\multi\\ca_forge_erosion\\ca_forge_erosion">
		<item type = command name = "Crash"					variable = "game_start levels\\multi\\ca_blood_crash\\ca_blood_crash">
		<item type = command name = "Test chamber"			variable = "game_start levels\\multi\\\\z00_testchamber\\z00_testchamber">
	</menu>
	<menu name = "Voice">
		<item type = command name = "Voice Diag Enable" variable = "net_voice_diagnostics 1">	
		<item type = command name = "Voice Diag Disable" variable = "net_voice_diagnostics 0">
	</menu>
	<menu name = "Spawning">
		<item type = command name = "Influencers Enable" variable = "debug_spawning_influencers 1">
		<item type = command name = "Weapon Influences Enable" variable= "debug_spawning_weapon_influences 1">
		<item type = command name = "Proximity Enemy Bias Enable" variable= "debug_spawning_proximity_enemy 1">
		<item type = command name = "Proximity Enemy Forbid Enable" variable= "debug_spawning_proximity_forbid 1">
		<item type = command name = "Respawn Zones Enable" variable = "debug_spawning_respawn_zones 1">
		<item type = command name = "Moving Vehicle Enable" variable= "debug_spawning_moving_vehicle 1">
		<item type = command name = "Dangerous Projectile Enable" variable= "debug_spawning_dangerous_projectiles 1">
		<item type = command name = "Ally Bias Enable" variable= "debug_spawning_teammates 1">
		<item type = command name = "Random Influence Enable" variable= "debug_spawning_random_influence 1">
		<item type = command name = "Natural Weight Enable" variable= "debug_spawning_natural_weight 1">
		<item type = command name = "Nominal Weight Enable" variable= "debug_spawning_nominal_weight 1">
			<menu name = "Spawning Disable">
				<item type = command name = "Influencers Disable" variable = "debug_spawning_influencers 0">
				<item type = command name = "Weapon Influences Disable" variable= "debug_spawning_weapon_influences 0">
				<item type = command name = "Proximity Enemy Bias Disable" variable= "debug_spawning_proximity_enemy 0">
				<item type = command name = "Proximity Enemy Forbid Disable" variable= "debug_spawning_proximity_forbid 0">
				<item type = command name = "Respawn Zones Disable" variable = "debug_spawning_respawn_zones 0">
				<item type = command name = "Moving Vehicle Disable" variable= "debug_spawning_moving_vehicle 0">
				<item type = command name = "Dangerous Projectile Disable" variable= "debug_spawning_dangerous_projectiles 0">
				<item type = command name = "Ally Bias Disable" variable= "debug_spawning_teammates 0">
				<item type = command name = "Random Influence Disable" variable= "debug_spawning_random_influence 0">
				<item type = command name = "Natural Weight Disable" variable= "debug_spawning_natural_weight 0">
				<item type = command name = "Nominal Weight Disable" variable= "debug_spawning_nominal_weight 0">
			</menu>
	</menu>
	<menu name = "Settings">
		<item type = command name = "Splitscreen 1" variable = "game_splitscreen 1">
		<item type = command name = "Splitscreen 2" variable = "game_splitscreen 2">
		<item type = command name = "Splitscreen 3" variable = "game_splitscreen 3">
		<item type = command name = "Splitscreen 4" variable = "game_splitscreen 4">
		<item type = command name = "Difficulty Easy" variable = "net_test_campaign_difficulty 0">
		<item type = command name = "Difficulty Normal" variable = "net_test_campaign_difficulty 1">
		<item type = command name = "Difficulty Heroic" variable = "net_test_campaign_difficulty 2">
		<item type = command name = "Difficulty Legendary" variable = "net_test_campaign_difficulty 3">
		<item type = command name = "Game Slayer" variable = "game_multiplayer slayer">
		<item type = command name = "Game King" variable = "game_multiplayer king">
		<item type = command name = "Game Oddball" variable = "game_multiplayer oddball">
		<item type = command name = "Game Juggernaut" variable = "game_multiplayer juggernaut">
		<item type = command name = "Game CTF" variable = "game_multiplayer ctf">
		<item type = command name = "Game Invasion" variable = "game_multiplayer invasion">
		<item type = command name = "Game Territories" variable = "game_multiplayer territories">
		<item type = command name = "Game Sandbox" variable = "game_multiplayer sandbox">
	</menu>
	<menu name = "Playtest Map">
		<item type = command name = "Wraparound"			variable = "net_test_map_name levels\\multi\\wraparound\\wraparound">
		<item type = command name = "Fortress"				variable = "net_test_map_name levels\\multi\\z01_fortress\\z01_fortress">
		<item type = command name = "Complex (Cliffside)"	variable = "net_test_map_name levels\\multi\\z05_cliffside\\z05_cliffside">
		<item type = command name = "Pillars"				variable = "net_test_map_name levels\\multi\\z06_pillars\\z06_pillars">
		<item type = command name = "Grind"					variable = "net_test_map_name levels\\multi\\zd_02_grind\\zd_02_grind">
		<item type = command name = "Tower"					variable = "net_test_map_name levels\\multi\\ca_tower\\ca_tower">
		<item type = command name = "Warhouse"				variable = "net_test_map_name levels\\multi\\ca_warhouse\\ca_warhouse">
		<item type = command name = "Redoubt"				variable = "net_test_map_name levels\\multi\\ca_redoubt\\ca_redoubt">
		<item type = command name = "Gore Valley"			variable = "net_test_map_name levels\\multi\\ca_gore_valley\\ca_gore_valley">
		<item type = command name = "Blood Cavern"			variable = "net_test_map_name levels\\multi\\ca_blood_cavern\\ca_blood_cavern">
		<item type = command name = "Canyon"				variable = "net_test_map_name levels\\multi\\ca_canyon\\ca_canyon">
		<item type = command name = "Bonanza"				variable = "net_test_map_name levels\\multi\\ca_forge_bonanza\\ca_forge_bonanza">
		<item type = command name = "Ravine"				variable = "net_test_map_name levels\\multi\\ca_forge_ravine\\ca_forge_ravine">
		<item type = command name = "Erosion"				variable = "net_test_map_name levels\\multi\\ca_forge_erosion\\ca_forge_erosion">
		<item type = command name = "Crash"					variable = "net_test_map_name levels\\multi\\ca_blood_crash\\ca_blood_crash">
		<item type = command name = "Test chamber"			variable = "net_test_map_name levels\\multi\\\\z00_testchamber\\z00_testchamber">
	</menu>
	<menu name = "Playtest Variant">
		<menu name = "Slayer Variant">
			<item type = command name = "M-Slayer" variable = "net_test_variant M-Slayer">
			<item type = command name = "M-Slayer (No Deathcam)" variable = "net_test_variant M-Slayer-NoDeathCam">
			<item type = command name = "Old Slayer" variable = "net_test_variant slayer">
			<item type = command name = "Old Team Slayer" variable = "net_test_variant slayer_team">
			<item type = command name = "Old SWAT" variable = "net_test_variant swat">
		</menu>
		<menu name = "Regicide Variant">
			<item type = command name = "Regicide" variable = "net_test_variant slayer_regicide">
		</menu>
		<menu name = "Blam Variant">
			<item type = command name = "Blam" variable = "net_test_variant blam">
			<item type = command name = "Grifball" variable = "net_test_variant blam_grifball">
			<item type = command name = "Neutral Blam" variable = "net_test_variant blam_neutral">
			<item type = command name = "One Shot Blam" variable = "net_test_variant blam_oneshot">
			<item type = command name = "Symmetric Blam" variable = "net_test_variant blam_symmetric">	
		</menu>
		<menu name = "CTF Variant">
			<item type = command name = "M-CTF" variable = "net_test_variant M-CTF2">
			<item type = command name = "Classic CTF" variable = "net_test_variant ctf">
			<item type = command name = "Classic One Flag CTF" variable = "net_test_variant ctf_1flag">
			<item type = command name = "Classic Multiteam CTF" variable = "net_test_variant ctf_multiteam">
			<item type = command name = "Classic Neutral Flag CTF" variable = "net_test_variant ctf_neutralflag">
		</menu>
		<menu name = "Dominion Variant">
			<item type = command name = "Dominion" variable = "net_test_variant dominion">
			<item type = command name = "Dominion King" variable = "net_test_variant dominion_king">
			<item type = command name = "Dominion Tyrant" variable = "net_test_variant dominion_tyrant">
		</menu>
		<menu name = "Infection Variant">
			<item type = command name = "Infection" variable = "net_test_variant infection">
			<item type = command name = "Infection Safe-Havens" variable = "net_test_variant infection_safehavens">
		</menu>
		<menu name = "KOTH Variant">
			<item type = command name = "KOTH" variable = "net_test_variant koth">
			<item type = command name = "Crazy King" variable = "net_test_variant koth_crazyking">
		</menu>
	</menu>
	<menu name = "Net_sim">
		<item type = global name = "Net Sim on off" variable = "net_sim">
		<item type = global name = "SimFillChannel" variable = "net_simulationShouldFillStream">
		<menu name = "Latency">
			<item type = global name = "Net Sim Latency (ms)" inc = 10 min = 0 max = 500 variable = "net_sim_latency">
			<item type = global name = "Net Sim Latency Period (ms)" inc = 100 min = 0 max = 30000 variable = "net_sim_latency_period">
			<item type = global name = "Net Sim Latency wander (ms)" inc = 10 min = 0 max = 500 variable = "net_sim_latency_wander">
			<item type = global name = "Net Sim Latency random (ms)" inc = 10 min = 0 max = 500 variable = "net_sim_latency_random">
			<item type = global name = "Net Sim Latency spike amount (ms)" inc = 10 min = 0 max = 500 variable = "net_sim_spike_amount">
			<item type = global name = "Net Sim Latency spike chance (.1%)" inc = 10 min = 0 max = 1000 variable = "net_sim_spike_chance">
			<item type = global name = "Net Sim Latency spike duration (ms)" inc = 10 min = 0 max = 500 variable = "net_sim_spike_duration">
		</menu>
		<menu name = "Bandwidth">
			<item type = global name = "Net Sim upstream Bandwidth (kbps)" inc = 20 min = 0 max = 1000 variable = "net_sim_bandwidth_up_rate">
			<item type = global name = "Net Sim upstream Bandwidth buffer (kB)" inc = 10 min = 0 max = 250 variable = "net_sim_bandwidth_up_buffer">
			<item type = global name = "Net Sim downstream Bandwidth (kbps)" inc = 20 min = 0 max = 1000 variable = "net_sim_bandwidth_down_rate">
			<item type = global name = "Net Sim downstream Bandwidth buffer (kB)" inc = 10 min = 0 max = 250 variable = "net_sim_bandwidth_down_buffer">
		</menu>
		<menu name = "Packet Loss">
			<item type = global name = "Net Sim drop (.1%)" inc = 5 min = 0 max = 1000 variable = "net_sim_drop">
			<item type = global name = "Net Sim drop spike amount (.1%)" inc = 5 min = 0 max = 1000 variable = "net_sim_dropspike_amount">
			<item type = global name = "Net Sim drop spike chance (.1%)" inc = 5 min = 0 max = 1000 variable = "net_sim_dropspike_chance">
			<item type = global name = "Net Sim drop spike duration (ms)" inc = 100 min = 0 max = 10000 variable = "net_sim_dropspike_duration">
		</menu>
		<item type = command name = "Net Sim Latency spike now" variable = "net_sim_spike_now">
		<item type = command name = "Net Sim drop spike now" variable = "net_sim_dropspike_now">
		<item type = command name = "Reset simulation state" variable = "net_sim_reset">
	</menu>
	<menu name = "Net Status">
		<item type = global name = "Channels" variable = "net_status_channels">
		<item type = global name = "Bandwidth" variable = "net_displayBandwidthStats">
		<item type = global name = "connections" variable = "net_status_connections">
		<item type = global name = "Link" variable = "net_status_link">
		<item type = global name = "Memory" variable = "net_status_memory">
		<item type = global name = "Message Queues" variable = "net_status_message_queues">
		<item type = global name = "Observer" variable = "net_status_observer">
		<item type = global name = "Sessions" variable = "net_status_sessions">
		<item type = global name = "Simulation" variable = "net_status_sim">
	</menu>
	<item type = command name = "Game won" variable = "game_won">
	<item type = command name = "Game lost" variable = "game_lost">	
	<item type = command name = "Display Session Data" variable = "data_mine_display_session_data">	
</menu>

<menu name= "Profile Settings">
	<menu name= "Player 1">
		<menu name= "Controls">
			<menu name= "Look Inversion">
				<item type= command name= "  ON" variable= "controller_set_look_inverted controller1 true">
				<item type= command name= "  OFF" variable= "controller_set_look_inverted controller1 false">
			</menu>
			<menu name= "Vibration">
				<item type= command name= "  ON" variable= "controller_set_vibration_enabled controller1 true">
				<item type= command name= "  OFF" variable= "controller_set_vibration_enabled controller1 false">
			</menu>
			<menu name= "Flight Stick Controls">
				<item type= command name= "  ON" variable= "controller_set_flight_stick_aircraft_controls controller1 true">
				<item type= command name= "  OFF" variable= "controller_set_flight_stick_aircraft_controls controller1 false">
			</menu>
			<menu name= "Auto Center Look">
				<item type= command name= "  ON" variable= "controller_set_auto_center_look controller1 true">
				<item type= command name= "  OFF" variable= "controller_set_auto_center_look controller1 false">
			</menu>
			<menu name= "Crouch Lock">
				<item type= command name= "  ON" variable= "controller_set_crouch_lock controller1 true">
				<item type= command name= "  OFF" variable= "controller_set_crouch_lock controller1 false">
			</menu>
			<menu name= "Button Preset">
				<item type= command name= "  Standard" variable= "controller_set_button_preset controller1 standard">
				<item type= command name= "  South paw" variable= "controller_set_button_preset controller1 south_paw">
				<item type= command name= "  Boxer" variable= "controller_set_button_preset controller1 boxer">
				<item type= command name= "  Green thumb" variable= "controller_set_button_preset controller1 green_thumb">
			</menu>
			<menu name= "Joystick Preset">
				<item type= command name= "  Standard" variable= "controller_set_joystick_preset controller1 standard">
				<item type= command name= "  South paw" variable= "controller_set_joystick_preset controller1 south_paw">
				<item type= command name= "  Legacy" variable= "controller_set_joystick_preset controller1 legacy">
				<item type= command name= "  Legacy south paw" variable= "controller_set_joystick_preset controller1 legacy_south_paw">
			</menu>
			<menu name= "Look Speed">
				<item type= command name= "  1" variable= "controller_set_look_sensitivity controller1 0">
				<item type= command name= "  2" variable= "controller_set_look_sensitivity controller1 1">
				<item type= command name= "  3" variable= "controller_set_look_sensitivity controller1 2">
				<item type= command name= "  4" variable= "controller_set_look_sensitivity controller1 3">
				<item type= command name= "  5" variable= "controller_set_look_sensitivity controller1 4">
				<item type= command name= "  6" variable= "controller_set_look_sensitivity controller1 5">
				<item type= command name= "  7" variable= "controller_set_look_sensitivity controller1 6">
				<item type= command name= "  8" variable= "controller_set_look_sensitivity controller1 7">
				<item type= command name= "  9" variable= "controller_set_look_sensitivity controller1 8">
				<item type= command name= " 10" variable= "controller_set_look_sensitivity controller1 9">
			</menu>
			<item type = command name = "Enable Sticky Crouch" variable = "player_control_sticky_crouch true">
			<item type = command name = "Disable Sticky Crouch" variable = "player_control_sticky_crouch false">
		</menu>
		<menu name= "Campaign">
			<item type= command name= "  unlock single player levels" variable= "controller_unlock_single_player_levels controller1">
		</menu>
		<menu name= "Appearance">
			<menu name= "Primary Change Color">
				<item type= command name= "  00" variable= "controller_set_primary_change_color controller1 player_color_00">
				<item type= command name= "  01" variable= "controller_set_primary_change_color controller1 player_color_01">
				<item type= command name= "  02" variable= "controller_set_primary_change_color controller1 player_color_02">
				<item type= command name= "  03" variable= "controller_set_primary_change_color controller1 player_color_03">
				<item type= command name= "  04" variable= "controller_set_primary_change_color controller1 player_color_04">
				<item type= command name= "  05" variable= "controller_set_primary_change_color controller1 player_color_05">
				<item type= command name= "  06" variable= "controller_set_primary_change_color controller1 player_color_06">
				<item type= command name= "  07" variable= "controller_set_primary_change_color controller1 player_color_07">
				<item type= command name= "  08" variable= "controller_set_primary_change_color controller1 player_color_08">
				<item type= command name= "  09" variable= "controller_set_primary_change_color controller1 player_color_09">
				<item type= command name= "  10" variable= "controller_set_primary_change_color controller1 player_color_10">
				<item type= command name= "  11" variable= "controller_set_primary_change_color controller1 player_color_11">
				<item type= command name= "  12" variable= "controller_set_primary_change_color controller1 player_color_12">
				<item type= command name= "  13" variable= "controller_set_primary_change_color controller1 player_color_13">
				<item type= command name= "  14" variable= "controller_set_primary_change_color controller1 player_color_14">
				<item type= command name= "  15" variable= "controller_set_primary_change_color controller1 player_color_15">
				<item type= command name= "  16" variable= "controller_set_primary_change_color controller1 player_color_16">
				<item type= command name= "  17" variable= "controller_set_primary_change_color controller1 player_color_17">
				<item type= command name= "  18" variable= "controller_set_primary_change_color controller1 player_color_18">
				<item type= command name= "  19" variable= "controller_set_primary_change_color controller1 player_color_19">
				<item type= command name= "  20" variable= "controller_set_primary_change_color controller1 player_color_20">
				<item type= command name= "  21" variable= "controller_set_primary_change_color controller1 player_color_21">
				<item type= command name= "  22" variable= "controller_set_primary_change_color controller1 player_color_22">
				<item type= command name= "  23" variable= "controller_set_primary_change_color controller1 player_color_23">
				<item type= command name= "  24" variable= "controller_set_primary_change_color controller1 player_color_24">
				<item type= command name= "  25" variable= "controller_set_primary_change_color controller1 player_color_25">
				<item type= command name= "  26" variable= "controller_set_primary_change_color controller1 player_color_26">
				<item type= command name= "  27" variable= "controller_set_primary_change_color controller1 player_color_27">
				<item type= command name= "  28" variable= "controller_set_primary_change_color controller1 player_color_28">
				<item type= command name= "  29" variable= "controller_set_primary_change_color controller1 player_color_29">
			</menu>
			<menu name= "Secondary Change Color">
				<item type= command name= "  00" variable= "controller_set_secondary_change_color controller1 player_color_00">
				<item type= command name= "  01" variable= "controller_set_secondary_change_color controller1 player_color_01">
				<item type= command name= "  02" variable= "controller_set_secondary_change_color controller1 player_color_02">
				<item type= command name= "  03" variable= "controller_set_secondary_change_color controller1 player_color_03">
				<item type= command name= "  04" variable= "controller_set_secondary_change_color controller1 player_color_04">
				<item type= command name= "  05" variable= "controller_set_secondary_change_color controller1 player_color_05">
				<item type= command name= "  06" variable= "controller_set_secondary_change_color controller1 player_color_06">
				<item type= command name= "  07" variable= "controller_set_secondary_change_color controller1 player_color_07">
				<item type= command name= "  08" variable= "controller_set_secondary_change_color controller1 player_color_08">
				<item type= command name= "  09" variable= "controller_set_secondary_change_color controller1 player_color_09">
				<item type= command name= "  10" variable= "controller_set_secondary_change_color controller1 player_color_10">
				<item type= command name= "  11" variable= "controller_set_secondary_change_color controller1 player_color_11">
				<item type= command name= "  12" variable= "controller_set_secondary_change_color controller1 player_color_12">
				<item type= command name= "  13" variable= "controller_set_secondary_change_color controller1 player_color_13">
				<item type= command name= "  14" variable= "controller_set_secondary_change_color controller1 player_color_14">
				<item type= command name= "  15" variable= "controller_set_secondary_change_color controller1 player_color_15">
				<item type= command name= "  16" variable= "controller_set_secondary_change_color controller1 player_color_16">
				<item type= command name= "  17" variable= "controller_set_secondary_change_color controller1 player_color_17">
				<item type= command name= "  18" variable= "controller_set_secondary_change_color controller1 player_color_18">
				<item type= command name= "  19" variable= "controller_set_secondary_change_color controller1 player_color_19">
				<item type= command name= "  20" variable= "controller_set_secondary_change_color controller1 player_color_20">
				<item type= command name= "  21" variable= "controller_set_secondary_change_color controller1 player_color_21">
				<item type= command name= "  22" variable= "controller_set_secondary_change_color controller1 player_color_22">
				<item type= command name= "  23" variable= "controller_set_secondary_change_color controller1 player_color_23">
				<item type= command name= "  24" variable= "controller_set_secondary_change_color controller1 player_color_24">
				<item type= command name= "  25" variable= "controller_set_secondary_change_color controller1 player_color_25">
				<item type= command name= "  26" variable= "controller_set_secondary_change_color controller1 player_color_26">
				<item type= command name= "  27" variable= "controller_set_secondary_change_color controller1 player_color_27">
				<item type= command name= "  28" variable= "controller_set_secondary_change_color controller1 player_color_28">
				<item type= command name= "  29" variable= "controller_set_secondary_change_color controller1 player_color_29">
			</menu>
			<menu name= "Tertiary Change Color">
				<item type= command name= "  00" variable= "controller_set_tertiary_change_color controller1 player_color_00">
				<item type= command name= "  01" variable= "controller_set_tertiary_change_color controller1 player_color_01">
				<item type= command name= "  02" variable= "controller_set_tertiary_change_color controller1 player_color_02">
				<item type= command name= "  03" variable= "controller_set_tertiary_change_color controller1 player_color_03">
				<item type= command name= "  04" variable= "controller_set_tertiary_change_color controller1 player_color_04">
				<item type= command name= "  05" variable= "controller_set_tertiary_change_color controller1 player_color_05">
				<item type= command name= "  06" variable= "controller_set_tertiary_change_color controller1 player_color_06">
				<item type= command name= "  07" variable= "controller_set_tertiary_change_color controller1 player_color_07">
				<item type= command name= "  08" variable= "controller_set_tertiary_change_color controller1 player_color_08">
				<item type= command name= "  09" variable= "controller_set_tertiary_change_color controller1 player_color_09">
				<item type= command name= "  10" variable= "controller_set_tertiary_change_color controller1 player_color_10">
				<item type= command name= "  11" variable= "controller_set_tertiary_change_color controller1 player_color_11">
				<item type= command name= "  12" variable= "controller_set_tertiary_change_color controller1 player_color_12">
				<item type= command name= "  13" variable= "controller_set_tertiary_change_color controller1 player_color_13">
				<item type= command name= "  14" variable= "controller_set_tertiary_change_color controller1 player_color_14">
				<item type= command name= "  15" variable= "controller_set_tertiary_change_color controller1 player_color_15">
				<item type= command name= "  16" variable= "controller_set_tertiary_change_color controller1 player_color_16">
				<item type= command name= "  17" variable= "controller_set_tertiary_change_color controller1 player_color_17">
				<item type= command name= "  18" variable= "controller_set_tertiary_change_color controller1 player_color_18">
				<item type= command name= "  19" variable= "controller_set_tertiary_change_color controller1 player_color_19">
				<item type= command name= "  20" variable= "controller_set_tertiary_change_color controller1 player_color_20">
				<item type= command name= "  21" variable= "controller_set_tertiary_change_color controller1 player_color_21">
				<item type= command name= "  22" variable= "controller_set_tertiary_change_color controller1 player_color_22">
				<item type= command name= "  23" variable= "controller_set_tertiary_change_color controller1 player_color_23">
				<item type= command name= "  24" variable= "controller_set_tertiary_change_color controller1 player_color_24">
				<item type= command name= "  25" variable= "controller_set_tertiary_change_color controller1 player_color_25">
				<item type= command name= "  26" variable= "controller_set_tertiary_change_color controller1 player_color_26">
				<item type= command name= "  27" variable= "controller_set_tertiary_change_color controller1 player_color_27">
				<item type= command name= "  28" variable= "controller_set_tertiary_change_color controller1 player_color_28">
				<item type= command name= "  29" variable= "controller_set_tertiary_change_color controller1 player_color_29">
			</menu>
			<menu name= "Primary Emblem Color">
				<item type= command name= "  00" variable= "controller_set_primary_emblem_color controller1 player_color_00">
				<item type= command name= "  01" variable= "controller_set_primary_emblem_color controller1 player_color_01">
				<item type= command name= "  02" variable= "controller_set_primary_emblem_color controller1 player_color_02">
				<item type= command name= "  03" variable= "controller_set_primary_emblem_color controller1 player_color_03">
				<item type= command name= "  04" variable= "controller_set_primary_emblem_color controller1 player_color_04">
				<item type= command name= "  05" variable= "controller_set_primary_emblem_color controller1 player_color_05">
				<item type= command name= "  06" variable= "controller_set_primary_emblem_color controller1 player_color_06">
				<item type= command name= "  07" variable= "controller_set_primary_emblem_color controller1 player_color_07">
				<item type= command name= "  08" variable= "controller_set_primary_emblem_color controller1 player_color_08">
				<item type= command name= "  09" variable= "controller_set_primary_emblem_color controller1 player_color_09">
				<item type= command name= "  10" variable= "controller_set_primary_emblem_color controller1 player_color_10">
				<item type= command name= "  11" variable= "controller_set_primary_emblem_color controller1 player_color_11">
				<item type= command name= "  12" variable= "controller_set_primary_emblem_color controller1 player_color_12">
				<item type= command name= "  13" variable= "controller_set_primary_emblem_color controller1 player_color_13">
				<item type= command name= "  14" variable= "controller_set_primary_emblem_color controller1 player_color_14">
				<item type= command name= "  15" variable= "controller_set_primary_emblem_color controller1 player_color_15">
				<item type= command name= "  16" variable= "controller_set_primary_emblem_color controller1 player_color_16">
				<item type= command name= "  17" variable= "controller_set_primary_emblem_color controller1 player_color_17">
				<item type= command name= "  18" variable= "controller_set_primary_emblem_color controller1 player_color_18">
				<item type= command name= "  19" variable= "controller_set_primary_emblem_color controller1 player_color_19">
				<item type= command name= "  20" variable= "controller_set_primary_emblem_color controller1 player_color_20">
				<item type= command name= "  21" variable= "controller_set_primary_emblem_color controller1 player_color_21">
				<item type= command name= "  22" variable= "controller_set_primary_emblem_color controller1 player_color_22">
				<item type= command name= "  23" variable= "controller_set_primary_emblem_color controller1 player_color_23">
				<item type= command name= "  24" variable= "controller_set_primary_emblem_color controller1 player_color_24">
				<item type= command name= "  25" variable= "controller_set_primary_emblem_color controller1 player_color_25">
				<item type= command name= "  26" variable= "controller_set_primary_emblem_color controller1 player_color_26">
				<item type= command name= "  27" variable= "controller_set_primary_emblem_color controller1 player_color_27">
				<item type= command name= "  28" variable= "controller_set_primary_emblem_color controller1 player_color_28">
				<item type= command name= "  29" variable= "controller_set_primary_emblem_color controller1 player_color_29">
			</menu>
			<menu name= "Secondary Emblem Color">
				<item type= command name= "  00" variable= "controller_set_secondary_emblem_color controller1 player_color_00">
				<item type= command name= "  01" variable= "controller_set_secondary_emblem_color controller1 player_color_01">
				<item type= command name= "  02" variable= "controller_set_secondary_emblem_color controller1 player_color_02">
				<item type= command name= "  03" variable= "controller_set_secondary_emblem_color controller1 player_color_03">
				<item type= command name= "  04" variable= "controller_set_secondary_emblem_color controller1 player_color_04">
				<item type= command name= "  05" variable= "controller_set_secondary_emblem_color controller1 player_color_05">
				<item type= command name= "  06" variable= "controller_set_secondary_emblem_color controller1 player_color_06">
				<item type= command name= "  07" variable= "controller_set_secondary_emblem_color controller1 player_color_07">
				<item type= command name= "  08" variable= "controller_set_secondary_emblem_color controller1 player_color_08">
				<item type= command name= "  09" variable= "controller_set_secondary_emblem_color controller1 player_color_09">
				<item type= command name= "  10" variable= "controller_set_secondary_emblem_color controller1 player_color_10">
				<item type= command name= "  11" variable= "controller_set_secondary_emblem_color controller1 player_color_11">
				<item type= command name= "  12" variable= "controller_set_secondary_emblem_color controller1 player_color_12">
				<item type= command name= "  13" variable= "controller_set_secondary_emblem_color controller1 player_color_13">
				<item type= command name= "  14" variable= "controller_set_secondary_emblem_color controller1 player_color_14">
				<item type= command name= "  15" variable= "controller_set_secondary_emblem_color controller1 player_color_15">
				<item type= command name= "  16" variable= "controller_set_secondary_emblem_color controller1 player_color_16">
				<item type= command name= "  17" variable= "controller_set_secondary_emblem_color controller1 player_color_17">
				<item type= command name= "  18" variable= "controller_set_secondary_emblem_color controller1 player_color_18">
				<item type= command name= "  19" variable= "controller_set_secondary_emblem_color controller1 player_color_19">
				<item type= command name= "  20" variable= "controller_set_secondary_emblem_color controller1 player_color_20">
				<item type= command name= "  21" variable= "controller_set_secondary_emblem_color controller1 player_color_21">
				<item type= command name= "  22" variable= "controller_set_secondary_emblem_color controller1 player_color_22">
				<item type= command name= "  23" variable= "controller_set_secondary_emblem_color controller1 player_color_23">
				<item type= command name= "  24" variable= "controller_set_secondary_emblem_color controller1 player_color_24">
				<item type= command name= "  25" variable= "controller_set_secondary_emblem_color controller1 player_color_25">
				<item type= command name= "  26" variable= "controller_set_secondary_emblem_color controller1 player_color_26">
				<item type= command name= "  27" variable= "controller_set_secondary_emblem_color controller1 player_color_27">
				<item type= command name= "  28" variable= "controller_set_secondary_emblem_color controller1 player_color_28">
				<item type= command name= "  29" variable= "controller_set_secondary_emblem_color controller1 player_color_29">
			</menu>
			<menu name= "Background Emblem Color">
				<item type= command name= "  00" variable= "controller_set_background_emblem_color controller1 player_color_00">
				<item type= command name= "  01" variable= "controller_set_background_emblem_color controller1 player_color_01">
				<item type= command name= "  02" variable= "controller_set_background_emblem_color controller1 player_color_02">
				<item type= command name= "  03" variable= "controller_set_background_emblem_color controller1 player_color_03">
				<item type= command name= "  04" variable= "controller_set_background_emblem_color controller1 player_color_04">
				<item type= command name= "  05" variable= "controller_set_background_emblem_color controller1 player_color_05">
				<item type= command name= "  06" variable= "controller_set_background_emblem_color controller1 player_color_06">
				<item type= command name= "  07" variable= "controller_set_background_emblem_color controller1 player_color_07">
				<item type= command name= "  08" variable= "controller_set_background_emblem_color controller1 player_color_08">
				<item type= command name= "  09" variable= "controller_set_background_emblem_color controller1 player_color_09">
				<item type= command name= "  10" variable= "controller_set_background_emblem_color controller1 player_color_10">
				<item type= command name= "  11" variable= "controller_set_background_emblem_color controller1 player_color_11">
				<item type= command name= "  12" variable= "controller_set_background_emblem_color controller1 player_color_12">
				<item type= command name= "  13" variable= "controller_set_background_emblem_color controller1 player_color_13">
				<item type= command name= "  14" variable= "controller_set_background_emblem_color controller1 player_color_14">
				<item type= command name= "  15" variable= "controller_set_background_emblem_color controller1 player_color_15">
				<item type= command name= "  16" variable= "controller_set_background_emblem_color controller1 player_color_16">
				<item type= command name= "  17" variable= "controller_set_background_emblem_color controller1 player_color_17">
				<item type= command name= "  18" variable= "controller_set_background_emblem_color controller1 player_color_18">
				<item type= command name= "  19" variable= "controller_set_background_emblem_color controller1 player_color_19">
				<item type= command name= "  20" variable= "controller_set_background_emblem_color controller1 player_color_20">
				<item type= command name= "  21" variable= "controller_set_background_emblem_color controller1 player_color_21">
				<item type= command name= "  22" variable= "controller_set_background_emblem_color controller1 player_color_22">
				<item type= command name= "  23" variable= "controller_set_background_emblem_color controller1 player_color_23">
				<item type= command name= "  24" variable= "controller_set_background_emblem_color controller1 player_color_24">
				<item type= command name= "  25" variable= "controller_set_background_emblem_color controller1 player_color_25">
				<item type= command name= "  26" variable= "controller_set_background_emblem_color controller1 player_color_26">
				<item type= command name= "  27" variable= "controller_set_background_emblem_color controller1 player_color_27">
				<item type= command name= "  28" variable= "controller_set_background_emblem_color controller1 player_color_28">
				<item type= command name= "  29" variable= "controller_set_background_emblem_color controller1 player_color_29">
			</menu>
			<menu name= "Character Model">
				<item type= command name= "  Masterchief" variable= "controller_set_player_character_type controller1 mp_masterchief">
				<item type= command name= "  Elite" variable= "controller_set_player_character_type controller1 mp_elite">
			</menu>
		</menu>
		<menu name= "Voice">
			<menu name= "Voice Output">
				<item type= command name= "  Default" variable= "controller_set_voice_output_setting controller1 default">
				<item type= command name= "  Speakers" variable= "controller_set_voice_output_setting controller1 speakers">
				<item type= command name= "  Headset" variable= "controller_set_voice_output_setting controller1 headset">
				<item type= command name= "  None" variable= "controller_set_voice_output_setting controller1 none">
			</menu>
			<menu name= "Voice Mask">
				<item type= command name= "  None" variable= "controller_set_voice_mask controller1 none">
				<item type= command name= "  Anonymous" variable= "controller_set_voice_mask controller1 anonymous">
			</menu>
		</menu>
		<menu name= "Subtitles">
			<item type= command name= "  Automatic" variable= "controller_set_subtitle_setting controller1 automatic">
			<item type= command name= "  Enabled" variable= "controller_set_subtitle_setting controller1 enabled">
			<item type= command name= "  Disabled" variable= "controller_set_subtitle_setting controller1 disabled">
		</menu>
	</menu>
	<menu name= "Player 2">
		<menu name= "Controls">
			<menu name= "Look Inversion">
				<item type= command name= "  ON" variable= "controller_set_look_inverted controller2 true">
				<item type= command name= "  OFF" variable= "controller_set_look_inverted controller2 false">
			</menu>
			<menu name= "Vibration">
				<item type= command name= "  ON" variable= "controller_set_vibration_enabled controller2 true">
				<item type= command name= "  OFF" variable= "controller_set_vibration_enabled controller2 false">
			</menu>
			<menu name= "Flight Stick Controls">
				<item type= command name= "  ON" variable= "controller_set_flight_stick_aircraft_controls controller2 true">
				<item type= command name= "  OFF" variable= "controller_set_flight_stick_aircraft_controls controller2 false">
			</menu>
			<menu name= "Auto Center Look">
				<item type= command name= "  ON" variable= "controller_set_auto_center_look controller2 true">
				<item type= command name= "  OFF" variable= "controller_set_auto_center_look controller2 false">
			</menu>
			<menu name= "Crouch Lock">
				<item type= command name= "  ON" variable= "controller_set_crouch_lock controller2 true">
				<item type= command name= "  OFF" variable= "controller_set_crouch_lock controller2 false">
			</menu>
			<menu name= "Button Preset">
				<item type= command name= "  Standard" variable= "controller_set_button_preset controller2 standard">
				<item type= command name= "  South paw" variable= "controller_set_button_preset controller2 south_paw">
				<item type= command name= "  Boxer" variable= "controller_set_button_preset controller2 boxer">
				<item type= command name= "  Green thumb" variable= "controller_set_button_preset controller2 green_thumb">
			</menu>
			<menu name= "Joystick Preset">
				<item type= command name= "  Standard" variable= "controller_set_joystick_preset controller2 standard">
				<item type= command name= "  South paw" variable= "controller_set_joystick_preset controller2 south_paw">
				<item type= command name= "  Legacy" variable= "controller_set_joystick_preset controller2 legacy">
				<item type= command name= "  Legacy south paw" variable= "controller_set_joystick_preset controller2 legacy_south_paw">
			</menu>
			<menu name= "Look Speed">
				<item type= command name= "  1" variable= "controller_set_look_sensitivity controller2 0">
				<item type= command name= "  2" variable= "controller_set_look_sensitivity controller2 1">
				<item type= command name= "  3" variable= "controller_set_look_sensitivity controller2 2">
				<item type= command name= "  4" variable= "controller_set_look_sensitivity controller2 3">
				<item type= command name= "  5" variable= "controller_set_look_sensitivity controller2 4">
				<item type= command name= "  6" variable= "controller_set_look_sensitivity controller2 5">
				<item type= command name= "  7" variable= "controller_set_look_sensitivity controller2 6">
				<item type= command name= "  8" variable= "controller_set_look_sensitivity controller2 7">
				<item type= command name= "  9" variable= "controller_set_look_sensitivity controller2 8">
				<item type= command name= " 10" variable= "controller_set_look_sensitivity controller2 9">
			</menu>
			<item type = command name = "Enable Sticky Crouch" variable = "player_control_sticky_crouch true">
			<item type = command name = "Disable Sticky Crouch" variable = "player_control_sticky_crouch false">
		</menu>
		<menu name= "Campaign">
			<item type= command name= "  unlock single player levels" variable= "controller_unlock_single_player_levels controller2">
		</menu>
		<menu name= "Appearance">
			<menu name= "Primary Change Color">
				<item type= command name= "  00" variable= "controller_set_primary_change_color controller2 player_color_00">
				<item type= command name= "  01" variable= "controller_set_primary_change_color controller2 player_color_01">
				<item type= command name= "  02" variable= "controller_set_primary_change_color controller2 player_color_02">
				<item type= command name= "  03" variable= "controller_set_primary_change_color controller2 player_color_03">
				<item type= command name= "  04" variable= "controller_set_primary_change_color controller2 player_color_04">
				<item type= command name= "  05" variable= "controller_set_primary_change_color controller2 player_color_05">
				<item type= command name= "  06" variable= "controller_set_primary_change_color controller2 player_color_06">
				<item type= command name= "  07" variable= "controller_set_primary_change_color controller2 player_color_07">
				<item type= command name= "  08" variable= "controller_set_primary_change_color controller2 player_color_08">
				<item type= command name= "  09" variable= "controller_set_primary_change_color controller2 player_color_09">
				<item type= command name= "  10" variable= "controller_set_primary_change_color controller2 player_color_10">
				<item type= command name= "  11" variable= "controller_set_primary_change_color controller2 player_color_11">
				<item type= command name= "  12" variable= "controller_set_primary_change_color controller2 player_color_12">
				<item type= command name= "  13" variable= "controller_set_primary_change_color controller2 player_color_13">
				<item type= command name= "  14" variable= "controller_set_primary_change_color controller2 player_color_14">
				<item type= command name= "  15" variable= "controller_set_primary_change_color controller2 player_color_15">
				<item type= command name= "  16" variable= "controller_set_primary_change_color controller2 player_color_16">
				<item type= command name= "  17" variable= "controller_set_primary_change_color controller2 player_color_17">
				<item type= command name= "  18" variable= "controller_set_primary_change_color controller2 player_color_18">
				<item type= command name= "  19" variable= "controller_set_primary_change_color controller2 player_color_19">
				<item type= command name= "  20" variable= "controller_set_primary_change_color controller2 player_color_20">
				<item type= command name= "  21" variable= "controller_set_primary_change_color controller2 player_color_21">
				<item type= command name= "  22" variable= "controller_set_primary_change_color controller2 player_color_22">
				<item type= command name= "  23" variable= "controller_set_primary_change_color controller2 player_color_23">
				<item type= command name= "  24" variable= "controller_set_primary_change_color controller2 player_color_24">
				<item type= command name= "  25" variable= "controller_set_primary_change_color controller2 player_color_25">
				<item type= command name= "  26" variable= "controller_set_primary_change_color controller2 player_color_26">
				<item type= command name= "  27" variable= "controller_set_primary_change_color controller2 player_color_27">
				<item type= command name= "  28" variable= "controller_set_primary_change_color controller2 player_color_28">
				<item type= command name= "  29" variable= "controller_set_primary_change_color controller2 player_color_29">
			</menu>
			<menu name= "Secondary Change Color">
				<item type= command name= "  00" variable= "controller_set_secondary_change_color controller2 player_color_00">
				<item type= command name= "  01" variable= "controller_set_secondary_change_color controller2 player_color_01">
				<item type= command name= "  02" variable= "controller_set_secondary_change_color controller2 player_color_02">
				<item type= command name= "  03" variable= "controller_set_secondary_change_color controller2 player_color_03">
				<item type= command name= "  04" variable= "controller_set_secondary_change_color controller2 player_color_04">
				<item type= command name= "  05" variable= "controller_set_secondary_change_color controller2 player_color_05">
				<item type= command name= "  06" variable= "controller_set_secondary_change_color controller2 player_color_06">
				<item type= command name= "  07" variable= "controller_set_secondary_change_color controller2 player_color_07">
				<item type= command name= "  08" variable= "controller_set_secondary_change_color controller2 player_color_08">
				<item type= command name= "  09" variable= "controller_set_secondary_change_color controller2 player_color_09">
				<item type= command name= "  10" variable= "controller_set_secondary_change_color controller2 player_color_10">
				<item type= command name= "  11" variable= "controller_set_secondary_change_color controller2 player_color_11">
				<item type= command name= "  12" variable= "controller_set_secondary_change_color controller2 player_color_12">
				<item type= command name= "  13" variable= "controller_set_secondary_change_color controller2 player_color_13">
				<item type= command name= "  14" variable= "controller_set_secondary_change_color controller2 player_color_14">
				<item type= command name= "  15" variable= "controller_set_secondary_change_color controller2 player_color_15">
				<item type= command name= "  16" variable= "controller_set_secondary_change_color controller2 player_color_16">
				<item type= command name= "  17" variable= "controller_set_secondary_change_color controller2 player_color_17">
				<item type= command name= "  18" variable= "controller_set_secondary_change_color controller2 player_color_18">
				<item type= command name= "  19" variable= "controller_set_secondary_change_color controller2 player_color_19">
				<item type= command name= "  20" variable= "controller_set_secondary_change_color controller2 player_color_20">
				<item type= command name= "  21" variable= "controller_set_secondary_change_color controller2 player_color_21">
				<item type= command name= "  22" variable= "controller_set_secondary_change_color controller2 player_color_22">
				<item type= command name= "  23" variable= "controller_set_secondary_change_color controller2 player_color_23">
				<item type= command name= "  24" variable= "controller_set_secondary_change_color controller2 player_color_24">
				<item type= command name= "  25" variable= "controller_set_secondary_change_color controller2 player_color_25">
				<item type= command name= "  26" variable= "controller_set_secondary_change_color controller2 player_color_26">
				<item type= command name= "  27" variable= "controller_set_secondary_change_color controller2 player_color_27">
				<item type= command name= "  28" variable= "controller_set_secondary_change_color controller2 player_color_28">
				<item type= command name= "  29" variable= "controller_set_secondary_change_color controller2 player_color_29">
			</menu>
			<menu name= "Tertiary Change Color">
				<item type= command name= "  00" variable= "controller_set_tertiary_change_color controller2 player_color_00">
				<item type= command name= "  01" variable= "controller_set_tertiary_change_color controller2 player_color_01">
				<item type= command name= "  02" variable= "controller_set_tertiary_change_color controller2 player_color_02">
				<item type= command name= "  03" variable= "controller_set_tertiary_change_color controller2 player_color_03">
				<item type= command name= "  04" variable= "controller_set_tertiary_change_color controller2 player_color_04">
				<item type= command name= "  05" variable= "controller_set_tertiary_change_color controller2 player_color_05">
				<item type= command name= "  06" variable= "controller_set_tertiary_change_color controller2 player_color_06">
				<item type= command name= "  07" variable= "controller_set_tertiary_change_color controller2 player_color_07">
				<item type= command name= "  08" variable= "controller_set_tertiary_change_color controller2 player_color_08">
				<item type= command name= "  09" variable= "controller_set_tertiary_change_color controller2 player_color_09">
				<item type= command name= "  10" variable= "controller_set_tertiary_change_color controller2 player_color_10">
				<item type= command name= "  11" variable= "controller_set_tertiary_change_color controller2 player_color_11">
				<item type= command name= "  12" variable= "controller_set_tertiary_change_color controller2 player_color_12">
				<item type= command name= "  13" variable= "controller_set_tertiary_change_color controller2 player_color_13">
				<item type= command name= "  14" variable= "controller_set_tertiary_change_color controller2 player_color_14">
				<item type= command name= "  15" variable= "controller_set_tertiary_change_color controller2 player_color_15">
				<item type= command name= "  16" variable= "controller_set_tertiary_change_color controller2 player_color_16">
				<item type= command name= "  17" variable= "controller_set_tertiary_change_color controller2 player_color_17">
				<item type= command name= "  18" variable= "controller_set_tertiary_change_color controller2 player_color_18">
				<item type= command name= "  19" variable= "controller_set_tertiary_change_color controller2 player_color_19">
				<item type= command name= "  20" variable= "controller_set_tertiary_change_color controller2 player_color_20">
				<item type= command name= "  21" variable= "controller_set_tertiary_change_color controller2 player_color_21">
				<item type= command name= "  22" variable= "controller_set_tertiary_change_color controller2 player_color_22">
				<item type= command name= "  23" variable= "controller_set_tertiary_change_color controller2 player_color_23">
				<item type= command name= "  24" variable= "controller_set_tertiary_change_color controller2 player_color_24">
				<item type= command name= "  25" variable= "controller_set_tertiary_change_color controller2 player_color_25">
				<item type= command name= "  26" variable= "controller_set_tertiary_change_color controller2 player_color_26">
				<item type= command name= "  27" variable= "controller_set_tertiary_change_color controller2 player_color_27">
				<item type= command name= "  28" variable= "controller_set_tertiary_change_color controller2 player_color_28">
				<item type= command name= "  29" variable= "controller_set_tertiary_change_color controller2 player_color_29">
			</menu>
			<menu name= "Primary Emblem Color">
				<item type= command name= "  00" variable= "controller_set_primary_emblem_color controller2 player_color_00">
				<item type= command name= "  01" variable= "controller_set_primary_emblem_color controller2 player_color_01">
				<item type= command name= "  02" variable= "controller_set_primary_emblem_color controller2 player_color_02">
				<item type= command name= "  03" variable= "controller_set_primary_emblem_color controller2 player_color_03">
				<item type= command name= "  04" variable= "controller_set_primary_emblem_color controller2 player_color_04">
				<item type= command name= "  05" variable= "controller_set_primary_emblem_color controller2 player_color_05">
				<item type= command name= "  06" variable= "controller_set_primary_emblem_color controller2 player_color_06">
				<item type= command name= "  07" variable= "controller_set_primary_emblem_color controller2 player_color_07">
				<item type= command name= "  08" variable= "controller_set_primary_emblem_color controller2 player_color_08">
				<item type= command name= "  09" variable= "controller_set_primary_emblem_color controller2 player_color_09">
				<item type= command name= "  10" variable= "controller_set_primary_emblem_color controller2 player_color_10">
				<item type= command name= "  11" variable= "controller_set_primary_emblem_color controller2 player_color_11">
				<item type= command name= "  12" variable= "controller_set_primary_emblem_color controller2 player_color_12">
				<item type= command name= "  13" variable= "controller_set_primary_emblem_color controller2 player_color_13">
				<item type= command name= "  14" variable= "controller_set_primary_emblem_color controller2 player_color_14">
				<item type= command name= "  15" variable= "controller_set_primary_emblem_color controller2 player_color_15">
				<item type= command name= "  16" variable= "controller_set_primary_emblem_color controller2 player_color_16">
				<item type= command name= "  17" variable= "controller_set_primary_emblem_color controller2 player_color_17">
				<item type= command name= "  18" variable= "controller_set_primary_emblem_color controller2 player_color_18">
				<item type= command name= "  19" variable= "controller_set_primary_emblem_color controller2 player_color_19">
				<item type= command name= "  20" variable= "controller_set_primary_emblem_color controller2 player_color_20">
				<item type= command name= "  21" variable= "controller_set_primary_emblem_color controller2 player_color_21">
				<item type= command name= "  22" variable= "controller_set_primary_emblem_color controller2 player_color_22">
				<item type= command name= "  23" variable= "controller_set_primary_emblem_color controller2 player_color_23">
				<item type= command name= "  24" variable= "controller_set_primary_emblem_color controller2 player_color_24">
				<item type= command name= "  25" variable= "controller_set_primary_emblem_color controller2 player_color_25">
				<item type= command name= "  26" variable= "controller_set_primary_emblem_color controller2 player_color_26">
				<item type= command name= "  27" variable= "controller_set_primary_emblem_color controller2 player_color_27">
				<item type= command name= "  28" variable= "controller_set_primary_emblem_color controller2 player_color_28">
				<item type= command name= "  29" variable= "controller_set_primary_emblem_color controller2 player_color_29">
			</menu>
			<menu name= "Secondary Emblem Color">
				<item type= command name= "  00" variable= "controller_set_secondary_emblem_color controller2 player_color_00">
				<item type= command name= "  01" variable= "controller_set_secondary_emblem_color controller2 player_color_01">
				<item type= command name= "  02" variable= "controller_set_secondary_emblem_color controller2 player_color_02">
				<item type= command name= "  03" variable= "controller_set_secondary_emblem_color controller2 player_color_03">
				<item type= command name= "  04" variable= "controller_set_secondary_emblem_color controller2 player_color_04">
				<item type= command name= "  05" variable= "controller_set_secondary_emblem_color controller2 player_color_05">
				<item type= command name= "  06" variable= "controller_set_secondary_emblem_color controller2 player_color_06">
				<item type= command name= "  07" variable= "controller_set_secondary_emblem_color controller2 player_color_07">
				<item type= command name= "  08" variable= "controller_set_secondary_emblem_color controller2 player_color_08">
				<item type= command name= "  09" variable= "controller_set_secondary_emblem_color controller2 player_color_09">
				<item type= command name= "  10" variable= "controller_set_secondary_emblem_color controller2 player_color_10">
				<item type= command name= "  11" variable= "controller_set_secondary_emblem_color controller2 player_color_11">
				<item type= command name= "  12" variable= "controller_set_secondary_emblem_color controller2 player_color_12">
				<item type= command name= "  13" variable= "controller_set_secondary_emblem_color controller2 player_color_13">
				<item type= command name= "  14" variable= "controller_set_secondary_emblem_color controller2 player_color_14">
				<item type= command name= "  15" variable= "controller_set_secondary_emblem_color controller2 player_color_15">
				<item type= command name= "  16" variable= "controller_set_secondary_emblem_color controller2 player_color_16">
				<item type= command name= "  17" variable= "controller_set_secondary_emblem_color controller2 player_color_17">
				<item type= command name= "  18" variable= "controller_set_secondary_emblem_color controller2 player_color_18">
				<item type= command name= "  19" variable= "controller_set_secondary_emblem_color controller2 player_color_19">
				<item type= command name= "  20" variable= "controller_set_secondary_emblem_color controller2 player_color_20">
				<item type= command name= "  21" variable= "controller_set_secondary_emblem_color controller2 player_color_21">
				<item type= command name= "  22" variable= "controller_set_secondary_emblem_color controller2 player_color_22">
				<item type= command name= "  23" variable= "controller_set_secondary_emblem_color controller2 player_color_23">
				<item type= command name= "  24" variable= "controller_set_secondary_emblem_color controller2 player_color_24">
				<item type= command name= "  25" variable= "controller_set_secondary_emblem_color controller2 player_color_25">
				<item type= command name= "  26" variable= "controller_set_secondary_emblem_color controller2 player_color_26">
				<item type= command name= "  27" variable= "controller_set_secondary_emblem_color controller2 player_color_27">
				<item type= command name= "  28" variable= "controller_set_secondary_emblem_color controller2 player_color_28">
				<item type= command name= "  29" variable= "controller_set_secondary_emblem_color controller2 player_color_29">
			</menu>
			<menu name= "Background Emblem Color">
				<item type= command name= "  00" variable= "controller_set_background_emblem_color controller2 player_color_00">
				<item type= command name= "  01" variable= "controller_set_background_emblem_color controller2 player_color_01">
				<item type= command name= "  02" variable= "controller_set_background_emblem_color controller2 player_color_02">
				<item type= command name= "  03" variable= "controller_set_background_emblem_color controller2 player_color_03">
				<item type= command name= "  04" variable= "controller_set_background_emblem_color controller2 player_color_04">
				<item type= command name= "  05" variable= "controller_set_background_emblem_color controller2 player_color_05">
				<item type= command name= "  06" variable= "controller_set_background_emblem_color controller2 player_color_06">
				<item type= command name= "  07" variable= "controller_set_background_emblem_color controller2 player_color_07">
				<item type= command name= "  08" variable= "controller_set_background_emblem_color controller2 player_color_08">
				<item type= command name= "  09" variable= "controller_set_background_emblem_color controller2 player_color_09">
				<item type= command name= "  10" variable= "controller_set_background_emblem_color controller2 player_color_10">
				<item type= command name= "  11" variable= "controller_set_background_emblem_color controller2 player_color_11">
				<item type= command name= "  12" variable= "controller_set_background_emblem_color controller2 player_color_12">
				<item type= command name= "  13" variable= "controller_set_background_emblem_color controller2 player_color_13">
				<item type= command name= "  14" variable= "controller_set_background_emblem_color controller2 player_color_14">
				<item type= command name= "  15" variable= "controller_set_background_emblem_color controller2 player_color_15">
				<item type= command name= "  16" variable= "controller_set_background_emblem_color controller2 player_color_16">
				<item type= command name= "  17" variable= "controller_set_background_emblem_color controller2 player_color_17">
				<item type= command name= "  18" variable= "controller_set_background_emblem_color controller2 player_color_18">
				<item type= command name= "  19" variable= "controller_set_background_emblem_color controller2 player_color_19">
				<item type= command name= "  20" variable= "controller_set_background_emblem_color controller2 player_color_20">
				<item type= command name= "  21" variable= "controller_set_background_emblem_color controller2 player_color_21">
				<item type= command name= "  22" variable= "controller_set_background_emblem_color controller2 player_color_22">
				<item type= command name= "  23" variable= "controller_set_background_emblem_color controller2 player_color_23">
				<item type= command name= "  24" variable= "controller_set_background_emblem_color controller2 player_color_24">
				<item type= command name= "  25" variable= "controller_set_background_emblem_color controller2 player_color_25">
				<item type= command name= "  26" variable= "controller_set_background_emblem_color controller2 player_color_26">
				<item type= command name= "  27" variable= "controller_set_background_emblem_color controller2 player_color_27">
				<item type= command name= "  28" variable= "controller_set_background_emblem_color controller2 player_color_28">
				<item type= command name= "  29" variable= "controller_set_background_emblem_color controller2 player_color_29">
			</menu>
			<menu name= "Character Model">
				<item type= command name= "  Masterchief" variable= "controller_set_player_character_type controller2 mp_masterchief">
				<item type= command name= "  Elite" variable= "controller_set_player_character_type controller2 mp_elite">
			</menu>
		</menu>
		<menu name= "Voice">
			<menu name= "Voice Output">
				<item type= command name= "  Default" variable= "controller_set_voice_output_setting controller2 default">
				<item type= command name= "  Speakers" variable= "controller_set_voice_output_setting controller2 speakers">
				<item type= command name= "  Headset" variable= "controller_set_voice_output_setting controller2 headset">
				<item type= command name= "  None" variable= "controller_set_voice_output_setting controller2 none">
			</menu>
			<menu name= "Voice Mask">
				<item type= command name= "  None" variable= "controller_set_voice_mask controller2 none">
				<item type= command name= "  Anonymous" variable= "controller_set_voice_mask controller2 anonymous">
			</menu>
		</menu>
		<menu name= "Subtitles">
			<item type= command name= "  Automatic" variable= "controller_set_subtitle_setting controller2 automatic">
			<item type= command name= "  Enabled" variable= "controller_set_subtitle_setting controller2 enabled">
			<item type= command name= "  Disabled" variable= "controller_set_subtitle_setting controller2 disabled">
		</menu>
	</menu>
	<menu name= "Player 3">
		<menu name= "Controls">
			<menu name= "Look Inversion">
				<item type= command name= "  ON" variable= "controller_set_look_inverted controller3 true">
				<item type= command name= "  OFF" variable= "controller_set_look_inverted controller3 false">
			</menu>
			<menu name= "Vibration">
				<item type= command name= "  ON" variable= "controller_set_vibration_enabled controller3 true">
				<item type= command name= "  OFF" variable= "controller_set_vibration_enabled controller3 false">
			</menu>
			<menu name= "Flight Stick Controls">
				<item type= command name= "  ON" variable= "controller_set_flight_stick_aircraft_controls controller3 true">
				<item type= command name= "  OFF" variable= "controller_set_flight_stick_aircraft_controls controller3 false">
			</menu>
			<menu name= "Auto Center Look">
				<item type= command name= "  ON" variable= "controller_set_auto_center_look controller3 true">
				<item type= command name= "  OFF" variable= "controller_set_auto_center_look controller3 false">
			</menu>
			<menu name= "Crouch Lock">
				<item type= command name= "  ON" variable= "controller_set_crouch_lock controller3 true">
				<item type= command name= "  OFF" variable= "controller_set_crouch_lock controller3 false">
			</menu>
			<menu name= "Button Preset">
				<item type= command name= "  Standard" variable= "controller_set_button_preset controller3 standard">
				<item type= command name= "  South paw" variable= "controller_set_button_preset controller3 south_paw">
				<item type= command name= "  Boxer" variable= "controller_set_button_preset controller3 boxer">
				<item type= command name= "  Green thumb" variable= "controller_set_button_preset controller3 green_thumb">
			</menu>
			<menu name= "Joystick Preset">
				<item type= command name= "  Standard" variable= "controller_set_joystick_preset controller3 standard">
				<item type= command name= "  South paw" variable= "controller_set_joystick_preset controller3 south_paw">
				<item type= command name= "  Legacy" variable= "controller_set_joystick_preset controller3 legacy">
				<item type= command name= "  Legacy south paw" variable= "controller_set_joystick_preset controller3 legacy_south_paw">
			</menu>
			<menu name= "Look Speed">
				<item type= command name= "  1" variable= "controller_set_look_sensitivity controller3 0">
				<item type= command name= "  2" variable= "controller_set_look_sensitivity controller3 1">
				<item type= command name= "  3" variable= "controller_set_look_sensitivity controller3 2">
				<item type= command name= "  4" variable= "controller_set_look_sensitivity controller3 3">
				<item type= command name= "  5" variable= "controller_set_look_sensitivity controller3 4">
				<item type= command name= "  6" variable= "controller_set_look_sensitivity controller3 5">
				<item type= command name= "  7" variable= "controller_set_look_sensitivity controller3 6">
				<item type= command name= "  8" variable= "controller_set_look_sensitivity controller3 7">
				<item type= command name= "  9" variable= "controller_set_look_sensitivity controller3 8">
				<item type= command name= " 10" variable= "controller_set_look_sensitivity controller3 9">
			</menu>
			<item type = command name = "Enable Sticky Crouch" variable = "player_control_sticky_crouch true">
			<item type = command name = "Disable Sticky Crouch" variable = "player_control_sticky_crouch false">
		</menu>
		<menu name= "Campaign">
			<item type= command name= "  unlock single player levels" variable= "controller_unlock_single_player_levels controller3">
		</menu>
		<menu name= "Appearance">
			<menu name= "Primary Change Color">
				<item type= command name= "  00" variable= "controller_set_primary_change_color controller3 player_color_00">
				<item type= command name= "  01" variable= "controller_set_primary_change_color controller3 player_color_01">
				<item type= command name= "  02" variable= "controller_set_primary_change_color controller3 player_color_02">
				<item type= command name= "  03" variable= "controller_set_primary_change_color controller3 player_color_03">
				<item type= command name= "  04" variable= "controller_set_primary_change_color controller3 player_color_04">
				<item type= command name= "  05" variable= "controller_set_primary_change_color controller3 player_color_05">
				<item type= command name= "  06" variable= "controller_set_primary_change_color controller3 player_color_06">
				<item type= command name= "  07" variable= "controller_set_primary_change_color controller3 player_color_07">
				<item type= command name= "  08" variable= "controller_set_primary_change_color controller3 player_color_08">
				<item type= command name= "  09" variable= "controller_set_primary_change_color controller3 player_color_09">
				<item type= command name= "  10" variable= "controller_set_primary_change_color controller3 player_color_10">
				<item type= command name= "  11" variable= "controller_set_primary_change_color controller3 player_color_11">
				<item type= command name= "  12" variable= "controller_set_primary_change_color controller3 player_color_12">
				<item type= command name= "  13" variable= "controller_set_primary_change_color controller3 player_color_13">
				<item type= command name= "  14" variable= "controller_set_primary_change_color controller3 player_color_14">
				<item type= command name= "  15" variable= "controller_set_primary_change_color controller3 player_color_15">
				<item type= command name= "  16" variable= "controller_set_primary_change_color controller3 player_color_16">
				<item type= command name= "  17" variable= "controller_set_primary_change_color controller3 player_color_17">
				<item type= command name= "  18" variable= "controller_set_primary_change_color controller3 player_color_18">
				<item type= command name= "  19" variable= "controller_set_primary_change_color controller3 player_color_19">
				<item type= command name= "  20" variable= "controller_set_primary_change_color controller3 player_color_20">
				<item type= command name= "  21" variable= "controller_set_primary_change_color controller3 player_color_21">
				<item type= command name= "  22" variable= "controller_set_primary_change_color controller3 player_color_22">
				<item type= command name= "  23" variable= "controller_set_primary_change_color controller3 player_color_23">
				<item type= command name= "  24" variable= "controller_set_primary_change_color controller3 player_color_24">
				<item type= command name= "  25" variable= "controller_set_primary_change_color controller3 player_color_25">
				<item type= command name= "  26" variable= "controller_set_primary_change_color controller3 player_color_26">
				<item type= command name= "  27" variable= "controller_set_primary_change_color controller3 player_color_27">
				<item type= command name= "  28" variable= "controller_set_primary_change_color controller3 player_color_28">
				<item type= command name= "  29" variable= "controller_set_primary_change_color controller3 player_color_29">
			</menu>
			<menu name= "Secondary Change Color">
				<item type= command name= "  00" variable= "controller_set_secondary_change_color controller3 player_color_00">
				<item type= command name= "  01" variable= "controller_set_secondary_change_color controller3 player_color_01">
				<item type= command name= "  02" variable= "controller_set_secondary_change_color controller3 player_color_02">
				<item type= command name= "  03" variable= "controller_set_secondary_change_color controller3 player_color_03">
				<item type= command name= "  04" variable= "controller_set_secondary_change_color controller3 player_color_04">
				<item type= command name= "  05" variable= "controller_set_secondary_change_color controller3 player_color_05">
				<item type= command name= "  06" variable= "controller_set_secondary_change_color controller3 player_color_06">
				<item type= command name= "  07" variable= "controller_set_secondary_change_color controller3 player_color_07">
				<item type= command name= "  08" variable= "controller_set_secondary_change_color controller3 player_color_08">
				<item type= command name= "  09" variable= "controller_set_secondary_change_color controller3 player_color_09">
				<item type= command name= "  10" variable= "controller_set_secondary_change_color controller3 player_color_10">
				<item type= command name= "  11" variable= "controller_set_secondary_change_color controller3 player_color_11">
				<item type= command name= "  12" variable= "controller_set_secondary_change_color controller3 player_color_12">
				<item type= command name= "  13" variable= "controller_set_secondary_change_color controller3 player_color_13">
				<item type= command name= "  14" variable= "controller_set_secondary_change_color controller3 player_color_14">
				<item type= command name= "  15" variable= "controller_set_secondary_change_color controller3 player_color_15">
				<item type= command name= "  16" variable= "controller_set_secondary_change_color controller3 player_color_16">
				<item type= command name= "  17" variable= "controller_set_secondary_change_color controller3 player_color_17">
				<item type= command name= "  18" variable= "controller_set_secondary_change_color controller3 player_color_18">
				<item type= command name= "  19" variable= "controller_set_secondary_change_color controller3 player_color_19">
				<item type= command name= "  20" variable= "controller_set_secondary_change_color controller3 player_color_20">
				<item type= command name= "  21" variable= "controller_set_secondary_change_color controller3 player_color_21">
				<item type= command name= "  22" variable= "controller_set_secondary_change_color controller3 player_color_22">
				<item type= command name= "  23" variable= "controller_set_secondary_change_color controller3 player_color_23">
				<item type= command name= "  24" variable= "controller_set_secondary_change_color controller3 player_color_24">
				<item type= command name= "  25" variable= "controller_set_secondary_change_color controller3 player_color_25">
				<item type= command name= "  26" variable= "controller_set_secondary_change_color controller3 player_color_26">
				<item type= command name= "  27" variable= "controller_set_secondary_change_color controller3 player_color_27">
				<item type= command name= "  28" variable= "controller_set_secondary_change_color controller3 player_color_28">
				<item type= command name= "  29" variable= "controller_set_secondary_change_color controller3 player_color_29">
			</menu>
			<menu name= "Tertiary Change Color">
				<item type= command name= "  00" variable= "controller_set_tertiary_change_color controller3 player_color_00">
				<item type= command name= "  01" variable= "controller_set_tertiary_change_color controller3 player_color_01">
				<item type= command name= "  02" variable= "controller_set_tertiary_change_color controller3 player_color_02">
				<item type= command name= "  03" variable= "controller_set_tertiary_change_color controller3 player_color_03">
				<item type= command name= "  04" variable= "controller_set_tertiary_change_color controller3 player_color_04">
				<item type= command name= "  05" variable= "controller_set_tertiary_change_color controller3 player_color_05">
				<item type= command name= "  06" variable= "controller_set_tertiary_change_color controller3 player_color_06">
				<item type= command name= "  07" variable= "controller_set_tertiary_change_color controller3 player_color_07">
				<item type= command name= "  08" variable= "controller_set_tertiary_change_color controller3 player_color_08">
				<item type= command name= "  09" variable= "controller_set_tertiary_change_color controller3 player_color_09">
				<item type= command name= "  10" variable= "controller_set_tertiary_change_color controller3 player_color_10">
				<item type= command name= "  11" variable= "controller_set_tertiary_change_color controller3 player_color_11">
				<item type= command name= "  12" variable= "controller_set_tertiary_change_color controller3 player_color_12">
				<item type= command name= "  13" variable= "controller_set_tertiary_change_color controller3 player_color_13">
				<item type= command name= "  14" variable= "controller_set_tertiary_change_color controller3 player_color_14">
				<item type= command name= "  15" variable= "controller_set_tertiary_change_color controller3 player_color_15">
				<item type= command name= "  16" variable= "controller_set_tertiary_change_color controller3 player_color_16">
				<item type= command name= "  17" variable= "controller_set_tertiary_change_color controller3 player_color_17">
				<item type= command name= "  18" variable= "controller_set_tertiary_change_color controller3 player_color_18">
				<item type= command name= "  19" variable= "controller_set_tertiary_change_color controller3 player_color_19">
				<item type= command name= "  20" variable= "controller_set_tertiary_change_color controller3 player_color_20">
				<item type= command name= "  21" variable= "controller_set_tertiary_change_color controller3 player_color_21">
				<item type= command name= "  22" variable= "controller_set_tertiary_change_color controller3 player_color_22">
				<item type= command name= "  23" variable= "controller_set_tertiary_change_color controller3 player_color_23">
				<item type= command name= "  24" variable= "controller_set_tertiary_change_color controller3 player_color_24">
				<item type= command name= "  25" variable= "controller_set_tertiary_change_color controller3 player_color_25">
				<item type= command name= "  26" variable= "controller_set_tertiary_change_color controller3 player_color_26">
				<item type= command name= "  27" variable= "controller_set_tertiary_change_color controller3 player_color_27">
				<item type= command name= "  28" variable= "controller_set_tertiary_change_color controller3 player_color_28">
				<item type= command name= "  29" variable= "controller_set_tertiary_change_color controller3 player_color_29">
			</menu>
			<menu name= "Primary Emblem Color">
				<item type= command name= "  00" variable= "controller_set_primary_emblem_color controller3 player_color_00">
				<item type= command name= "  01" variable= "controller_set_primary_emblem_color controller3 player_color_01">
				<item type= command name= "  02" variable= "controller_set_primary_emblem_color controller3 player_color_02">
				<item type= command name= "  03" variable= "controller_set_primary_emblem_color controller3 player_color_03">
				<item type= command name= "  04" variable= "controller_set_primary_emblem_color controller3 player_color_04">
				<item type= command name= "  05" variable= "controller_set_primary_emblem_color controller3 player_color_05">
				<item type= command name= "  06" variable= "controller_set_primary_emblem_color controller3 player_color_06">
				<item type= command name= "  07" variable= "controller_set_primary_emblem_color controller3 player_color_07">
				<item type= command name= "  08" variable= "controller_set_primary_emblem_color controller3 player_color_08">
				<item type= command name= "  09" variable= "controller_set_primary_emblem_color controller3 player_color_09">
				<item type= command name= "  10" variable= "controller_set_primary_emblem_color controller3 player_color_10">
				<item type= command name= "  11" variable= "controller_set_primary_emblem_color controller3 player_color_11">
				<item type= command name= "  12" variable= "controller_set_primary_emblem_color controller3 player_color_12">
				<item type= command name= "  13" variable= "controller_set_primary_emblem_color controller3 player_color_13">
				<item type= command name= "  14" variable= "controller_set_primary_emblem_color controller3 player_color_14">
				<item type= command name= "  15" variable= "controller_set_primary_emblem_color controller3 player_color_15">
				<item type= command name= "  16" variable= "controller_set_primary_emblem_color controller3 player_color_16">
				<item type= command name= "  17" variable= "controller_set_primary_emblem_color controller3 player_color_17">
				<item type= command name= "  18" variable= "controller_set_primary_emblem_color controller3 player_color_18">
				<item type= command name= "  19" variable= "controller_set_primary_emblem_color controller3 player_color_19">
				<item type= command name= "  20" variable= "controller_set_primary_emblem_color controller3 player_color_20">
				<item type= command name= "  21" variable= "controller_set_primary_emblem_color controller3 player_color_21">
				<item type= command name= "  22" variable= "controller_set_primary_emblem_color controller3 player_color_22">
				<item type= command name= "  23" variable= "controller_set_primary_emblem_color controller3 player_color_23">
				<item type= command name= "  24" variable= "controller_set_primary_emblem_color controller3 player_color_24">
				<item type= command name= "  25" variable= "controller_set_primary_emblem_color controller3 player_color_25">
				<item type= command name= "  26" variable= "controller_set_primary_emblem_color controller3 player_color_26">
				<item type= command name= "  27" variable= "controller_set_primary_emblem_color controller3 player_color_27">
				<item type= command name= "  28" variable= "controller_set_primary_emblem_color controller3 player_color_28">
				<item type= command name= "  29" variable= "controller_set_primary_emblem_color controller3 player_color_29">
			</menu>
			<menu name= "Secondary Emblem Color">
				<item type= command name= "  00" variable= "controller_set_secondary_emblem_color controller3 player_color_00">
				<item type= command name= "  01" variable= "controller_set_secondary_emblem_color controller3 player_color_01">
				<item type= command name= "  02" variable= "controller_set_secondary_emblem_color controller3 player_color_02">
				<item type= command name= "  03" variable= "controller_set_secondary_emblem_color controller3 player_color_03">
				<item type= command name= "  04" variable= "controller_set_secondary_emblem_color controller3 player_color_04">
				<item type= command name= "  05" variable= "controller_set_secondary_emblem_color controller3 player_color_05">
				<item type= command name= "  06" variable= "controller_set_secondary_emblem_color controller3 player_color_06">
				<item type= command name= "  07" variable= "controller_set_secondary_emblem_color controller3 player_color_07">
				<item type= command name= "  08" variable= "controller_set_secondary_emblem_color controller3 player_color_08">
				<item type= command name= "  09" variable= "controller_set_secondary_emblem_color controller3 player_color_09">
				<item type= command name= "  10" variable= "controller_set_secondary_emblem_color controller3 player_color_10">
				<item type= command name= "  11" variable= "controller_set_secondary_emblem_color controller3 player_color_11">
				<item type= command name= "  12" variable= "controller_set_secondary_emblem_color controller3 player_color_12">
				<item type= command name= "  13" variable= "controller_set_secondary_emblem_color controller3 player_color_13">
				<item type= command name= "  14" variable= "controller_set_secondary_emblem_color controller3 player_color_14">
				<item type= command name= "  15" variable= "controller_set_secondary_emblem_color controller3 player_color_15">
				<item type= command name= "  16" variable= "controller_set_secondary_emblem_color controller3 player_color_16">
				<item type= command name= "  17" variable= "controller_set_secondary_emblem_color controller3 player_color_17">
				<item type= command name= "  18" variable= "controller_set_secondary_emblem_color controller3 player_color_18">
				<item type= command name= "  19" variable= "controller_set_secondary_emblem_color controller3 player_color_19">
				<item type= command name= "  20" variable= "controller_set_secondary_emblem_color controller3 player_color_20">
				<item type= command name= "  21" variable= "controller_set_secondary_emblem_color controller3 player_color_21">
				<item type= command name= "  22" variable= "controller_set_secondary_emblem_color controller3 player_color_22">
				<item type= command name= "  23" variable= "controller_set_secondary_emblem_color controller3 player_color_23">
				<item type= command name= "  24" variable= "controller_set_secondary_emblem_color controller3 player_color_24">
				<item type= command name= "  25" variable= "controller_set_secondary_emblem_color controller3 player_color_25">
				<item type= command name= "  26" variable= "controller_set_secondary_emblem_color controller3 player_color_26">
				<item type= command name= "  27" variable= "controller_set_secondary_emblem_color controller3 player_color_27">
				<item type= command name= "  28" variable= "controller_set_secondary_emblem_color controller3 player_color_28">
				<item type= command name= "  29" variable= "controller_set_secondary_emblem_color controller3 player_color_29">
			</menu>
			<menu name= "Background Emblem Color">
				<item type= command name= "  00" variable= "controller_set_background_emblem_color controller3 player_color_00">
				<item type= command name= "  01" variable= "controller_set_background_emblem_color controller3 player_color_01">
				<item type= command name= "  02" variable= "controller_set_background_emblem_color controller3 player_color_02">
				<item type= command name= "  03" variable= "controller_set_background_emblem_color controller3 player_color_03">
				<item type= command name= "  04" variable= "controller_set_background_emblem_color controller3 player_color_04">
				<item type= command name= "  05" variable= "controller_set_background_emblem_color controller3 player_color_05">
				<item type= command name= "  06" variable= "controller_set_background_emblem_color controller3 player_color_06">
				<item type= command name= "  07" variable= "controller_set_background_emblem_color controller3 player_color_07">
				<item type= command name= "  08" variable= "controller_set_background_emblem_color controller3 player_color_08">
				<item type= command name= "  09" variable= "controller_set_background_emblem_color controller3 player_color_09">
				<item type= command name= "  10" variable= "controller_set_background_emblem_color controller3 player_color_10">
				<item type= command name= "  11" variable= "controller_set_background_emblem_color controller3 player_color_11">
				<item type= command name= "  12" variable= "controller_set_background_emblem_color controller3 player_color_12">
				<item type= command name= "  13" variable= "controller_set_background_emblem_color controller3 player_color_13">
				<item type= command name= "  14" variable= "controller_set_background_emblem_color controller3 player_color_14">
				<item type= command name= "  15" variable= "controller_set_background_emblem_color controller3 player_color_15">
				<item type= command name= "  16" variable= "controller_set_background_emblem_color controller3 player_color_16">
				<item type= command name= "  17" variable= "controller_set_background_emblem_color controller3 player_color_17">
				<item type= command name= "  18" variable= "controller_set_background_emblem_color controller3 player_color_18">
				<item type= command name= "  19" variable= "controller_set_background_emblem_color controller3 player_color_19">
				<item type= command name= "  20" variable= "controller_set_background_emblem_color controller3 player_color_20">
				<item type= command name= "  21" variable= "controller_set_background_emblem_color controller3 player_color_21">
				<item type= command name= "  22" variable= "controller_set_background_emblem_color controller3 player_color_22">
				<item type= command name= "  23" variable= "controller_set_background_emblem_color controller3 player_color_23">
				<item type= command name= "  24" variable= "controller_set_background_emblem_color controller3 player_color_24">
				<item type= command name= "  25" variable= "controller_set_background_emblem_color controller3 player_color_25">
				<item type= command name= "  26" variable= "controller_set_background_emblem_color controller3 player_color_26">
				<item type= command name= "  27" variable= "controller_set_background_emblem_color controller3 player_color_27">
				<item type= command name= "  28" variable= "controller_set_background_emblem_color controller3 player_color_28">
				<item type= command name= "  29" variable= "controller_set_background_emblem_color controller3 player_color_29">
			</menu>
			<menu name= "Character Model">
				<item type= command name= "  Masterchief" variable= "controller_set_player_character_type controller3 mp_masterchief">
				<item type= command name= "  Elite" variable= "controller_set_player_character_type controller3 mp_elite">
			</menu>
		</menu>
		<menu name= "Voice">
			<menu name= "Voice Output">
				<item type= command name= "  Default" variable= "controller_set_voice_output_setting controller3 default">
				<item type= command name= "  Speakers" variable= "controller_set_voice_output_setting controller3 speakers">
				<item type= command name= "  Headset" variable= "controller_set_voice_output_setting controller3 headset">
				<item type= command name= "  None" variable= "controller_set_voice_output_setting controller3 none">
			</menu>
			<menu name= "Voice Mask">
				<item type= command name= "  None" variable= "controller_set_voice_mask controller3 none">
				<item type= command name= "  Anonymous" variable= "controller_set_voice_mask controller3 anonymous">
			</menu>
		</menu>
		<menu name= "Subtitles">
			<item type= command name= "  Automatic" variable= "controller_set_subtitle_setting controller3 automatic">
			<item type= command name= "  Enabled" variable= "controller_set_subtitle_setting controller3 enabled">
			<item type= command name= "  Disabled" variable= "controller_set_subtitle_setting controller3 disabled">
		</menu>
	</menu>
	<menu name= "Player 4">
		<menu name= "Controls">
			<menu name= "Look Inversion">
				<item type= command name= "  ON" variable= "controller_set_look_inverted controller4 true">
				<item type= command name= "  OFF" variable= "controller_set_look_inverted controller4 false">
			</menu>
			<menu name= "Vibration">
				<item type= command name= "  ON" variable= "controller_set_vibration_enabled controller4 true">
				<item type= command name= "  OFF" variable= "controller_set_vibration_enabled controller4 false">
			</menu>
			<menu name= "Flight Stick Controls">
				<item type= command name= "  ON" variable= "controller_set_flight_stick_aircraft_controls controller4 true">
				<item type= command name= "  OFF" variable= "controller_set_flight_stick_aircraft_controls controller4 false">
			</menu>
			<menu name= "Auto Center Look">
				<item type= command name= "  ON" variable= "controller_set_auto_center_look controller4 true">
				<item type= command name= "  OFF" variable= "controller_set_auto_center_look controller4 false">
			</menu>
			<menu name= "Crouch Lock">
				<item type= command name= "  ON" variable= "controller_set_crouch_lock controller4 true">
				<item type= command name= "  OFF" variable= "controller_set_crouch_lock controller4 false">
			</menu>
			<menu name= "Button Preset">
				<item type= command name= "  Standard" variable= "controller_set_button_preset controller4 standard">
				<item type= command name= "  South paw" variable= "controller_set_button_preset controller4 south_paw">
				<item type= command name= "  Boxer" variable= "controller_set_button_preset controller4 boxer">
				<item type= command name= "  Green thumb" variable= "controller_set_button_preset controller4 green_thumb">
			</menu>
			<menu name= "Joystick Preset">
				<item type= command name= "  Standard" variable= "controller_set_joystick_preset controller4 standard">
				<item type= command name= "  South paw" variable= "controller_set_joystick_preset controller4 south_paw">
				<item type= command name= "  Legacy" variable= "controller_set_joystick_preset controller4 legacy">
				<item type= command name= "  Legacy south paw" variable= "controller_set_joystick_preset controller4 legacy_south_paw">
			</menu>
			<menu name= "Look Speed">
				<item type= command name= "  1" variable= "controller_set_look_sensitivity controller4 0">
				<item type= command name= "  2" variable= "controller_set_look_sensitivity controller4 1">
				<item type= command name= "  3" variable= "controller_set_look_sensitivity controller4 2">
				<item type= command name= "  4" variable= "controller_set_look_sensitivity controller4 3">
				<item type= command name= "  5" variable= "controller_set_look_sensitivity controller4 4">
				<item type= command name= "  6" variable= "controller_set_look_sensitivity controller4 5">
				<item type= command name= "  7" variable= "controller_set_look_sensitivity controller4 6">
				<item type= command name= "  8" variable= "controller_set_look_sensitivity controller4 7">
				<item type= command name= "  9" variable= "controller_set_look_sensitivity controller4 8">
				<item type= command name= " 10" variable= "controller_set_look_sensitivity controller4 9">
			</menu>
			<item type = command name = "Enable Sticky Crouch" variable = "player_control_sticky_crouch true">
			<item type = command name = "Disable Sticky Crouch" variable = "player_control_sticky_crouch false">
		</menu>
		<menu name= "Campaign">
			<item type= command name= "  unlock single player levels" variable= "controller_unlock_single_player_levels controller4">
		</menu>
		<menu name= "Appearance">
			<menu name= "Primary Change Color">
				<item type= command name= "  00" variable= "controller_set_primary_change_color controller4 player_color_00">
				<item type= command name= "  01" variable= "controller_set_primary_change_color controller4 player_color_01">
				<item type= command name= "  02" variable= "controller_set_primary_change_color controller4 player_color_02">
				<item type= command name= "  03" variable= "controller_set_primary_change_color controller4 player_color_03">
				<item type= command name= "  04" variable= "controller_set_primary_change_color controller4 player_color_04">
				<item type= command name= "  05" variable= "controller_set_primary_change_color controller4 player_color_05">
				<item type= command name= "  06" variable= "controller_set_primary_change_color controller4 player_color_06">
				<item type= command name= "  07" variable= "controller_set_primary_change_color controller4 player_color_07">
				<item type= command name= "  08" variable= "controller_set_primary_change_color controller4 player_color_08">
				<item type= command name= "  09" variable= "controller_set_primary_change_color controller4 player_color_09">
				<item type= command name= "  10" variable= "controller_set_primary_change_color controller4 player_color_10">
				<item type= command name= "  11" variable= "controller_set_primary_change_color controller4 player_color_11">
				<item type= command name= "  12" variable= "controller_set_primary_change_color controller4 player_color_12">
				<item type= command name= "  13" variable= "controller_set_primary_change_color controller4 player_color_13">
				<item type= command name= "  14" variable= "controller_set_primary_change_color controller4 player_color_14">
				<item type= command name= "  15" variable= "controller_set_primary_change_color controller4 player_color_15">
				<item type= command name= "  16" variable= "controller_set_primary_change_color controller4 player_color_16">
				<item type= command name= "  17" variable= "controller_set_primary_change_color controller4 player_color_17">
				<item type= command name= "  18" variable= "controller_set_primary_change_color controller4 player_color_18">
				<item type= command name= "  19" variable= "controller_set_primary_change_color controller4 player_color_19">
				<item type= command name= "  20" variable= "controller_set_primary_change_color controller4 player_color_20">
				<item type= command name= "  21" variable= "controller_set_primary_change_color controller4 player_color_21">
				<item type= command name= "  22" variable= "controller_set_primary_change_color controller4 player_color_22">
				<item type= command name= "  23" variable= "controller_set_primary_change_color controller4 player_color_23">
				<item type= command name= "  24" variable= "controller_set_primary_change_color controller4 player_color_24">
				<item type= command name= "  25" variable= "controller_set_primary_change_color controller4 player_color_25">
				<item type= command name= "  26" variable= "controller_set_primary_change_color controller4 player_color_26">
				<item type= command name= "  27" variable= "controller_set_primary_change_color controller4 player_color_27">
				<item type= command name= "  28" variable= "controller_set_primary_change_color controller4 player_color_28">
				<item type= command name= "  29" variable= "controller_set_primary_change_color controller4 player_color_29">
			</menu>
			<menu name= "Secondary Change Color">
				<item type= command name= "  00" variable= "controller_set_secondary_change_color controller4 player_color_00">
				<item type= command name= "  01" variable= "controller_set_secondary_change_color controller4 player_color_01">
				<item type= command name= "  02" variable= "controller_set_secondary_change_color controller4 player_color_02">
				<item type= command name= "  03" variable= "controller_set_secondary_change_color controller4 player_color_03">
				<item type= command name= "  04" variable= "controller_set_secondary_change_color controller4 player_color_04">
				<item type= command name= "  05" variable= "controller_set_secondary_change_color controller4 player_color_05">
				<item type= command name= "  06" variable= "controller_set_secondary_change_color controller4 player_color_06">
				<item type= command name= "  07" variable= "controller_set_secondary_change_color controller4 player_color_07">
				<item type= command name= "  08" variable= "controller_set_secondary_change_color controller4 player_color_08">
				<item type= command name= "  09" variable= "controller_set_secondary_change_color controller4 player_color_09">
				<item type= command name= "  10" variable= "controller_set_secondary_change_color controller4 player_color_10">
				<item type= command name= "  11" variable= "controller_set_secondary_change_color controller4 player_color_11">
				<item type= command name= "  12" variable= "controller_set_secondary_change_color controller4 player_color_12">
				<item type= command name= "  13" variable= "controller_set_secondary_change_color controller4 player_color_13">
				<item type= command name= "  14" variable= "controller_set_secondary_change_color controller4 player_color_14">
				<item type= command name= "  15" variable= "controller_set_secondary_change_color controller4 player_color_15">
				<item type= command name= "  16" variable= "controller_set_secondary_change_color controller4 player_color_16">
				<item type= command name= "  17" variable= "controller_set_secondary_change_color controller4 player_color_17">
				<item type= command name= "  18" variable= "controller_set_secondary_change_color controller4 player_color_18">
				<item type= command name= "  19" variable= "controller_set_secondary_change_color controller4 player_color_19">
				<item type= command name= "  20" variable= "controller_set_secondary_change_color controller4 player_color_20">
				<item type= command name= "  21" variable= "controller_set_secondary_change_color controller4 player_color_21">
				<item type= command name= "  22" variable= "controller_set_secondary_change_color controller4 player_color_22">
				<item type= command name= "  23" variable= "controller_set_secondary_change_color controller4 player_color_23">
				<item type= command name= "  24" variable= "controller_set_secondary_change_color controller4 player_color_24">
				<item type= command name= "  25" variable= "controller_set_secondary_change_color controller4 player_color_25">
				<item type= command name= "  26" variable= "controller_set_secondary_change_color controller4 player_color_26">
				<item type= command name= "  27" variable= "controller_set_secondary_change_color controller4 player_color_27">
				<item type= command name= "  28" variable= "controller_set_secondary_change_color controller4 player_color_28">
				<item type= command name= "  29" variable= "controller_set_secondary_change_color controller4 player_color_29">
			</menu>
			<menu name= "Tertiary Change Color">
				<item type= command name= "  00" variable= "controller_set_tertiary_change_color controller4 player_color_00">
				<item type= command name= "  01" variable= "controller_set_tertiary_change_color controller4 player_color_01">
				<item type= command name= "  02" variable= "controller_set_tertiary_change_color controller4 player_color_02">
				<item type= command name= "  03" variable= "controller_set_tertiary_change_color controller4 player_color_03">
				<item type= command name= "  04" variable= "controller_set_tertiary_change_color controller4 player_color_04">
				<item type= command name= "  05" variable= "controller_set_tertiary_change_color controller4 player_color_05">
				<item type= command name= "  06" variable= "controller_set_tertiary_change_color controller4 player_color_06">
				<item type= command name= "  07" variable= "controller_set_tertiary_change_color controller4 player_color_07">
				<item type= command name= "  08" variable= "controller_set_tertiary_change_color controller4 player_color_08">
				<item type= command name= "  09" variable= "controller_set_tertiary_change_color controller4 player_color_09">
				<item type= command name= "  10" variable= "controller_set_tertiary_change_color controller4 player_color_10">
				<item type= command name= "  11" variable= "controller_set_tertiary_change_color controller4 player_color_11">
				<item type= command name= "  12" variable= "controller_set_tertiary_change_color controller4 player_color_12">
				<item type= command name= "  13" variable= "controller_set_tertiary_change_color controller4 player_color_13">
				<item type= command name= "  14" variable= "controller_set_tertiary_change_color controller4 player_color_14">
				<item type= command name= "  15" variable= "controller_set_tertiary_change_color controller4 player_color_15">
				<item type= command name= "  16" variable= "controller_set_tertiary_change_color controller4 player_color_16">
				<item type= command name= "  17" variable= "controller_set_tertiary_change_color controller4 player_color_17">
				<item type= command name= "  18" variable= "controller_set_tertiary_change_color controller4 player_color_18">
				<item type= command name= "  19" variable= "controller_set_tertiary_change_color controller4 player_color_19">
				<item type= command name= "  20" variable= "controller_set_tertiary_change_color controller4 player_color_20">
				<item type= command name= "  21" variable= "controller_set_tertiary_change_color controller4 player_color_21">
				<item type= command name= "  22" variable= "controller_set_tertiary_change_color controller4 player_color_22">
				<item type= command name= "  23" variable= "controller_set_tertiary_change_color controller4 player_color_23">
				<item type= command name= "  24" variable= "controller_set_tertiary_change_color controller4 player_color_24">
				<item type= command name= "  25" variable= "controller_set_tertiary_change_color controller4 player_color_25">
				<item type= command name= "  26" variable= "controller_set_tertiary_change_color controller4 player_color_26">
				<item type= command name= "  27" variable= "controller_set_tertiary_change_color controller4 player_color_27">
				<item type= command name= "  28" variable= "controller_set_tertiary_change_color controller4 player_color_28">
				<item type= command name= "  29" variable= "controller_set_tertiary_change_color controller4 player_color_29">
			</menu>
			<menu name= "Primary Emblem Color">
				<item type= command name= "  00" variable= "controller_set_primary_emblem_color controller4 player_color_00">
				<item type= command name= "  01" variable= "controller_set_primary_emblem_color controller4 player_color_01">
				<item type= command name= "  02" variable= "controller_set_primary_emblem_color controller4 player_color_02">
				<item type= command name= "  03" variable= "controller_set_primary_emblem_color controller4 player_color_03">
				<item type= command name= "  04" variable= "controller_set_primary_emblem_color controller4 player_color_04">
				<item type= command name= "  05" variable= "controller_set_primary_emblem_color controller4 player_color_05">
				<item type= command name= "  06" variable= "controller_set_primary_emblem_color controller4 player_color_06">
				<item type= command name= "  07" variable= "controller_set_primary_emblem_color controller4 player_color_07">
				<item type= command name= "  08" variable= "controller_set_primary_emblem_color controller4 player_color_08">
				<item type= command name= "  09" variable= "controller_set_primary_emblem_color controller4 player_color_09">
				<item type= command name= "  10" variable= "controller_set_primary_emblem_color controller4 player_color_10">
				<item type= command name= "  11" variable= "controller_set_primary_emblem_color controller4 player_color_11">
				<item type= command name= "  12" variable= "controller_set_primary_emblem_color controller4 player_color_12">
				<item type= command name= "  13" variable= "controller_set_primary_emblem_color controller4 player_color_13">
				<item type= command name= "  14" variable= "controller_set_primary_emblem_color controller4 player_color_14">
				<item type= command name= "  15" variable= "controller_set_primary_emblem_color controller4 player_color_15">
				<item type= command name= "  16" variable= "controller_set_primary_emblem_color controller4 player_color_16">
				<item type= command name= "  17" variable= "controller_set_primary_emblem_color controller4 player_color_17">
				<item type= command name= "  18" variable= "controller_set_primary_emblem_color controller4 player_color_18">
				<item type= command name= "  19" variable= "controller_set_primary_emblem_color controller4 player_color_19">
				<item type= command name= "  20" variable= "controller_set_primary_emblem_color controller4 player_color_20">
				<item type= command name= "  21" variable= "controller_set_primary_emblem_color controller4 player_color_21">
				<item type= command name= "  22" variable= "controller_set_primary_emblem_color controller4 player_color_22">
				<item type= command name= "  23" variable= "controller_set_primary_emblem_color controller4 player_color_23">
				<item type= command name= "  24" variable= "controller_set_primary_emblem_color controller4 player_color_24">
				<item type= command name= "  25" variable= "controller_set_primary_emblem_color controller4 player_color_25">
				<item type= command name= "  26" variable= "controller_set_primary_emblem_color controller4 player_color_26">
				<item type= command name= "  27" variable= "controller_set_primary_emblem_color controller4 player_color_27">
				<item type= command name= "  28" variable= "controller_set_primary_emblem_color controller4 player_color_28">
				<item type= command name= "  29" variable= "controller_set_primary_emblem_color controller4 player_color_29">
			</menu>
			<menu name= "Secondary Emblem Color">
				<item type= command name= "  00" variable= "controller_set_secondary_emblem_color controller4 player_color_00">
				<item type= command name= "  01" variable= "controller_set_secondary_emblem_color controller4 player_color_01">
				<item type= command name= "  02" variable= "controller_set_secondary_emblem_color controller4 player_color_02">
				<item type= command name= "  03" variable= "controller_set_secondary_emblem_color controller4 player_color_03">
				<item type= command name= "  04" variable= "controller_set_secondary_emblem_color controller4 player_color_04">
				<item type= command name= "  05" variable= "controller_set_secondary_emblem_color controller4 player_color_05">
				<item type= command name= "  06" variable= "controller_set_secondary_emblem_color controller4 player_color_06">
				<item type= command name= "  07" variable= "controller_set_secondary_emblem_color controller4 player_color_07">
				<item type= command name= "  08" variable= "controller_set_secondary_emblem_color controller4 player_color_08">
				<item type= command name= "  09" variable= "controller_set_secondary_emblem_color controller4 player_color_09">
				<item type= command name= "  10" variable= "controller_set_secondary_emblem_color controller4 player_color_10">
				<item type= command name= "  11" variable= "controller_set_secondary_emblem_color controller4 player_color_11">
				<item type= command name= "  12" variable= "controller_set_secondary_emblem_color controller4 player_color_12">
				<item type= command name= "  13" variable= "controller_set_secondary_emblem_color controller4 player_color_13">
				<item type= command name= "  14" variable= "controller_set_secondary_emblem_color controller4 player_color_14">
				<item type= command name= "  15" variable= "controller_set_secondary_emblem_color controller4 player_color_15">
				<item type= command name= "  16" variable= "controller_set_secondary_emblem_color controller4 player_color_16">
				<item type= command name= "  17" variable= "controller_set_secondary_emblem_color controller4 player_color_17">
				<item type= command name= "  18" variable= "controller_set_secondary_emblem_color controller4 player_color_18">
				<item type= command name= "  19" variable= "controller_set_secondary_emblem_color controller4 player_color_19">
				<item type= command name= "  20" variable= "controller_set_secondary_emblem_color controller4 player_color_20">
				<item type= command name= "  21" variable= "controller_set_secondary_emblem_color controller4 player_color_21">
				<item type= command name= "  22" variable= "controller_set_secondary_emblem_color controller4 player_color_22">
				<item type= command name= "  23" variable= "controller_set_secondary_emblem_color controller4 player_color_23">
				<item type= command name= "  24" variable= "controller_set_secondary_emblem_color controller4 player_color_24">
				<item type= command name= "  25" variable= "controller_set_secondary_emblem_color controller4 player_color_25">
				<item type= command name= "  26" variable= "controller_set_secondary_emblem_color controller4 player_color_26">
				<item type= command name= "  27" variable= "controller_set_secondary_emblem_color controller4 player_color_27">
				<item type= command name= "  28" variable= "controller_set_secondary_emblem_color controller4 player_color_28">
				<item type= command name= "  29" variable= "controller_set_secondary_emblem_color controller4 player_color_29">
			</menu>
			<menu name= "Background Emblem Color">
				<item type= command name= "  00" variable= "controller_set_background_emblem_color controller4 player_color_00">
				<item type= command name= "  01" variable= "controller_set_background_emblem_color controller4 player_color_01">
				<item type= command name= "  02" variable= "controller_set_background_emblem_color controller4 player_color_02">
				<item type= command name= "  03" variable= "controller_set_background_emblem_color controller4 player_color_03">
				<item type= command name= "  04" variable= "controller_set_background_emblem_color controller4 player_color_04">
				<item type= command name= "  05" variable= "controller_set_background_emblem_color controller4 player_color_05">
				<item type= command name= "  06" variable= "controller_set_background_emblem_color controller4 player_color_06">
				<item type= command name= "  07" variable= "controller_set_background_emblem_color controller4 player_color_07">
				<item type= command name= "  08" variable= "controller_set_background_emblem_color controller4 player_color_08">
				<item type= command name= "  09" variable= "controller_set_background_emblem_color controller4 player_color_09">
				<item type= command name= "  10" variable= "controller_set_background_emblem_color controller4 player_color_10">
				<item type= command name= "  11" variable= "controller_set_background_emblem_color controller4 player_color_11">
				<item type= command name= "  12" variable= "controller_set_background_emblem_color controller4 player_color_12">
				<item type= command name= "  13" variable= "controller_set_background_emblem_color controller4 player_color_13">
				<item type= command name= "  14" variable= "controller_set_background_emblem_color controller4 player_color_14">
				<item type= command name= "  15" variable= "controller_set_background_emblem_color controller4 player_color_15">
				<item type= command name= "  16" variable= "controller_set_background_emblem_color controller4 player_color_16">
				<item type= command name= "  17" variable= "controller_set_background_emblem_color controller4 player_color_17">
				<item type= command name= "  18" variable= "controller_set_background_emblem_color controller4 player_color_18">
				<item type= command name= "  19" variable= "controller_set_background_emblem_color controller4 player_color_19">
				<item type= command name= "  20" variable= "controller_set_background_emblem_color controller4 player_color_20">
				<item type= command name= "  21" variable= "controller_set_background_emblem_color controller4 player_color_21">
				<item type= command name= "  22" variable= "controller_set_background_emblem_color controller4 player_color_22">
				<item type= command name= "  23" variable= "controller_set_background_emblem_color controller4 player_color_23">
				<item type= command name= "  24" variable= "controller_set_background_emblem_color controller4 player_color_24">
				<item type= command name= "  25" variable= "controller_set_background_emblem_color controller4 player_color_25">
				<item type= command name= "  26" variable= "controller_set_background_emblem_color controller4 player_color_26">
				<item type= command name= "  27" variable= "controller_set_background_emblem_color controller4 player_color_27">
				<item type= command name= "  28" variable= "controller_set_background_emblem_color controller4 player_color_28">
				<item type= command name= "  29" variable= "controller_set_background_emblem_color controller4 player_color_29">
			</menu>
			<menu name= "Character Model">
				<item type= command name= "  Masterchief" variable= "controller_set_player_character_type controller4 mp_masterchief">
				<item type= command name= "  Elite" variable= "controller_set_player_character_type controller4 mp_elite">
			</menu>
		</menu>
		<menu name= "Voice">
			<menu name= "Voice Output">
				<item type= command name= "  Default" variable= "controller_set_voice_output_setting controller4 default">
				<item type= command name= "  Speakers" variable= "controller_set_voice_output_setting controller4 speakers">
				<item type= command name= "  Headset" variable= "controller_set_voice_output_setting controller4 headset">
				<item type= command name= "  None" variable= "controller_set_voice_output_setting controller4 none">
			</menu>
			<menu name= "Voice Mask">
				<item type= command name= "  None" variable= "controller_set_voice_mask controller4 none">
				<item type= command name= "  Anonymous" variable= "controller_set_voice_mask controller4 anonymous">
			</menu>
		</menu>
		<menu name= "Subtitles">
			<item type= command name= "  Automatic" variable= "controller_set_subtitle_setting controller4 automatic">
			<item type= command name= "  Enabled" variable= "controller_set_subtitle_setting controller4 enabled">
			<item type= command name= "  Disabled" variable= "controller_set_subtitle_setting controller4 disabled">
		</menu>
	</menu>
</menu>

<menu name = "Audio">
	<item type = command name = "all sound enable on" variable = "debug_sounds_enable \"\" on">
	<item type = command name = "all sound enable off" variable = "debug_sounds_enable \"\" off">
	<menu name = "sound enable options">
		<item type = command name = "player weapons on" variable = "debug_sounds_enable playerweapons on">
		<item type = command name = "player weapons off" variable = "debug_sounds_enable playerweapons off">
		<item type = command name = "player vehicles on" variable = "debug_sounds_enable playervehicles on">
		<item type = command name = "player vehicles off" variable = "debug_sounds_enable playervehicles off">
		<item type = command name = "player foley on" variable = "debug_sounds_enable playerfoley on">
		<item type = command name = "player foley off" variable = "debug_sounds_enable playerfoley off">
		<item type = command name = "player vo on" variable = "debug_sounds_enable playervo on">
		<item type = command name = "player vo off" variable = "debug_sounds_enable playervo off">
		<item type = command name = "npc weapons on" variable = "debug_sounds_enable npcweapons on">
		<item type = command name = "npc weapons off" variable = "debug_sounds_enable npcweapons off">
		<item type = command name = "lod vehicles on" variable = "debug_sounds_enable lodvehicles on">
		<item type = command name = "lod vehicles off" variable = "debug_sounds_enable lodvehicles off">
		<item type = command name = "npc foley on" variable = "debug_sounds_enable npcfoley on">
		<item type = command name = "npc foley off" variable = "debug_sounds_enable npcfoley off">
		<item type = command name = "npc vo on" variable = "debug_sounds_enable npcvo on">
		<item type = command name = "npc vo off" variable = "debug_sounds_enable npcvo off">
		<item type = command name = "cortana vo on" variable = "debug_sounds_enable cortanavo on">
		<item type = command name = "cortana vo off" variable = "debug_sounds_enable cortanavo off">
		<item type = command name = "music on" variable = "debug_sounds_enable music on">
		<item type = command name = "music off" variable = "debug_sounds_enable music off">
		<item type = command name = "ambience on" variable = "debug_sounds_enable ambiences on">
		<item type = command name = "ambience off" variable = "debug_sounds_enable ambiences off">
		<item type = command name = "materials on" variable = "debug_sounds_enable materials on">
		<item type = command name = "materials off" variable = "debug_sounds_enable materials off">
	</menu>
</menu>

<menu name = "Cinematics">
	<item type = global name = "Debugging" variable = "cinematic_debugging_enable">
	<item type = global name = "Debug Controls" variable = "debug_cinematic_controls_enable">
	<item type = global name = "Verbose Debugging" variable = "cinematic_debugging_verbose_enable">
	<item type = global name = "Depth of Field" variable = "cinematic_depth_of_field_enable">
	<menu name = "Settings">
		<item type = command name = "ALL ON" variable = "cinematic_settings_enable 1">
		<item type = command name = "ALL OFF" variable = "cinematic_settings_enable 0">
		<item type = global name = "Lightmap Scalars" variable = "debug_cinematic_lightmap_scalars_enable">
		<item type = global name = "Atmosphere Fog" variable = "debug_cinematic_atmosphere_fog_enable">
		<item type = global name = "Camera Settings" variable = "debug_cinematic_camera_settings_enable">
	</menu>
	<menu name = "Motion Blur">
		<item type = command name = "ON" variable = "render_cinematic_motion_blur 1">
		<item type = command name = "OFF" variable = "render_cinematic_motion_blur 0">
	</menu>
	<item type = global name = "Letterbox Style" inc = 1 min = 0 max = 2 variable = "cinematic_letterbox_style">
	<item type = command name = "Dump cinematic script" variable = "dump_cinematics_script">
	<menu name = "Don't strip cinematic scripts (not all shots will play, only tag builds)">
		<item type = command name = "ON (keep cinematic script)" variable = "debug_cinematic_skip_script_stripping 1">
		<item type = command name = "OFF (default)" variable = "debug_cinematic_skip_script_stripping 0">
	</menu>
	<cinematics_menu name = "Cinematic Browser">
	</cinematics_menu>
</menu>

<menu name = "Kill Cam">
	<item type = command name = "debugging ON" variable = "killcam_debug true">
	<item type = command name = "debugging OFF" variable = "killcam_debug false">
</menu>

<menu name = "Spartan Ops">
	<menu name = "S-Curve missions">
		<item type = command name = "Capture" variable = "(begin (game_firefight) (net_test_variant scurve_capture) (game_start levels\\firefight\\ff82_surve\\ff82_scurve))">
		<item type = command name = "Defend" variable = "(begin (game_firefight) (net_test_variant scurve_defend) (game_start levels\\firefight\\ff82_scurve\\ff82_scurve))">
		<item type = command name = "- Save scurve_defend.bin" variable = "net_build_game_variant 1 scurve_defend.bin">
		<item type = command name = "Destroy" variable = "(begin (game_firefight) (net_test_variant scurve_destroy) (game_start levels\\firefight\\ff82_scurve\\ff82_scurve))">
		<item type = command name = "- Save scurve_destroy.bin" variable = "net_build_game_variant 1 scurve_destroy.bin">
		<item type = command name = "Destroy Full" variable = "(begin (game_firefight) (net_test_variant scurve_destroy_full) (game_start levels\\firefight\\ff82_scurve\\ff82_scurve))">
		<item type = command name = "- Save scurve_destroy_full.bin" variable = "net_build_game_variant 1 scurve_destroy_full.bin">
		<item type = command name = "Take" variable = "(begin (game_firefight) (net_test_variant scurve_take) (game_start levels\\firefight\\ff82_scurve\\ff82_scurve))">
		<item type = command name = "Test" variable = "(begin (game_firefight) (net_test_variant scurve_test) (game_start levels\\firefight\\ff82_scurve\\ff82_scurve))">
		<item type = command name = "Firefight" variable = "(begin(game_firefight)  (net_test_variant scurve_firefight) (game_start levels\\firefight\\ff82_scurve\\ff82_scurve))">
	</menu>			
	<menu name = "Temple missions">
		<item type = command name = "Capture" variable =   "(begin (game_firefight) (net_test_variant temple_capture) (game_start levels\\firefight\\ff84_temple\\ff84_temple))">
		<item type = command name = "Capture 2" variable = "(begin (game_firefight) (net_test_variant temple_capture_2) (game_start levels\\firefight\\ff84_temple\\ff84_temple))">
		<item type = command name = "Defend" variable =    "(begin (game_firefight) (net_test_variant temple_defend) (game_start levels\\firefight\\ff84_temple\\ff84_temple))">
		<item type = command name = "Destroy" variable =   "(begin (game_firefight) (net_test_variant temple_destroy) (game_start levels\\firefight\\ff84_temple\\ff84_temple))">
		<item type = command name = "Destroy 2" variable = "(begin (game_firefight) (net_test_variant temple_destroy_2) (game_start levels\\firefight\\ff84_temple\\ff84_temple))">
		<item type = command name = "Escape" variable =    "(begin (game_firefight) (net_test_variant temple_escape) (game_start levels\\firefight\\ff84_temple\\ff84_temple))">
		<item type = command name = "Firefight" variable = "(begin (game_firefight) (net_test_variant temple_firefight) (game_start levels\\firefight\\ff84_temple\\ff84_temple))">
		<item type = command name = "Switch" variable =    "(begin (game_firefight) (net_test_variant temple_switch) (game_start levels\\firefight\\ff84_temple\\ff84_temple))">
	</menu>
	<menu name = "Island missions">
		<item type = command name = "Boss test" variable =		"(begin (game_firefight) (net_test_variant island_boss_test) (game_start levels\\firefight\\ff85_island\\ff85_island))">
		<item type = command name = "Capture" variable =		"(begin (game_firefight) (net_test_variant island_capture) (game_start levels\\firefight\\ff85_island\\ff85_island))">
		<item type = command name = "Capture 2" variable =		"(begin (game_firefight) (net_test_variant island_capture_2) (game_start levels\\firefight\\ff85_island\\ff85_island))">
		<item type = command name = "Defend" variable =			"(begin (game_firefight) (net_test_variant island_defend) (game_start levels\\firefight\\ff85_island\\ff85_island))">
		<item type = command name = "Switch" variable =			"(begin (game_firefight) (net_test_variant island_switch) (game_start levels\\firefight\\ff85_island\\ff85_island))">
		<item type = command name = "Vehicle switch" variable = "(begin (game_firefight) (net_test_variant island_vehicle_switch) (game_start levels\\firefight\\ff85_island\\ff85_island))">
	</menu>
	<menu name = "Sniper Alley missions">
		<item type = command name = "Defend" variable =		"(begin (game_firefight) (net_test_variant sniperalley_defend) (game_start levels\\firefight\\ff86_sniperalley\\ff86_sniperalley))">
		<item type = command name = "- Save sniperalley_defend.bin" variable = "net_build_game_variant 1 sniperalley_defend.bin">
		<item type = command name = "Destroy" variable =	"(begin (game_firefight) (net_test_variant sniperalley_destroy) (game_start levels\\firefight\\ff86_sniperalley\\ff86_sniperalley))">
		<item type = command name = "- Save sniperalley_destroy.bin" variable = "net_build_game_variant 1 sniperalley_destroy.bin">
		<item type = command name = "Escape" variable =		"(begin (game_firefight) (net_test_variant sniperalley_escape) (game_start levels\\firefight\\ff86_sniperalley\\ff86_sniperalley))">
		<item type = command name = "- Save sniperalley_escape.bin" variable = "net_build_game_variant 1 sniperalley_escape.bin">
	</menu>
	<menu name = "Chopper Bowl missions">
		<item type = command name = "Convoy" variable = "(begin (game_firefight) (net_test_variant chopper_bowl_convoy) (game_start levels\\firefight\\ff87_chopperbowl\\ff87_chopperbowl))">
		<item type = command name = "Test" variable = "(begin (game_firefight) (net_test_variant chopper_bowl_test) (game_start levels\\firefight\\ff87_chopperbowl\\ff87_chopperbowl))">
	</menu>
</menu>

<menu name = "Menu">
	<item type = command name = "Reparse Debug Menu" variable = "debug_menu_rebuild">
</menu>
